Every week, The Ringer's Ben Lindbergh and Jason Concepcion delve into the virtual world, discussing the latest video game releases and trends, interviewing industry experts, and exploring fascinating subcultures.
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Games of the Year, 'Gorogoa,' and 'The Last Jedi' (Ep. 67)
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In an extra-long, year-ending episode, The Ringer's Ben Lindbergh and Jason Concepcion discuss Ben's VR Christmas gift (0:15), before welcoming Ringer colleagues Justin Charity and Matt James for a roundtable debate about the best games of 2017, which they share via four personal top 10 lists and an overall combined ranking (5:05). Then they bring …
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Ever-Evolving Games: 'PUBG,' 'Star Citizen,' 'GTA Online,' and 'Zelda' (Ep. 66)
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The Ringer's Ben Lindbergh and Jason Concepcion discuss their opinions about porgs and cute creatures in 'Star Wars' and imagine an alternate history in which BioWare adapts 'Game of Thrones' instead of 'Star Wars' (0:15). Then they bring on three writers to discuss four games whose content keeps changing, talking to Polygon's Charlie Hall about 'P…
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Triumphant Nintendo, 'Xenoblade,' and Loot Boxes vs. the Law (Ep. 65)
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The Ringer's Ben Lindbergh and Jason Concepcion discuss the scare-reducing "safe mode" in the new Xbox port of sci-fi horror game 'Soma' (0:15) then welcome colleagues Justin Charity and Victor Luckerson to talk about Nintendo's dramatic 2017 turnaround, 'Xenoblade Chronicles 2,' and the future of the Switch (8:05). Lastly Ben and Jason bring on Re…
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EA's Reddit-Driven Downfall and Overwatch League Unknowns (Ep. 64)
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The Ringer's Ben Lindbergh and Jason Concepcion discuss the microtransaction controversy sweeping the industry and talk to the influential Reddit poster who helped start the backlash against 'Battlefront II' (8:40).They then bring on ESPN esports reporter Jacob Wolf to preview the advent of the innovative Overwatch League and address the questions …
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We Finally Did a Mailbag Episode (Ep. 63)
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The Ringer's Ben Lindbergh and Jason Concepcion soundtrack your holiday travel with their first-ever mailbag episode, answering listener questions about the best and worst trends and games of 2017, the games they most regret missing, open-world design vs. linear levels and single-player vs. multiplayer, how Triple-A games can cut costs, the balance…
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Loot Boxes Are Bad, but 'Battlefront II' Is Good (Ep. 62)
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The Ringer's Ben Lindbergh and Jason Concepcion discuss the recent releases of several high-profile Switch ports, what their success means for the system's future, and what might have been for the PlayStation Vita (0:57). Then they review the highlights and lowlights of the multiplayer modes and single-player campaign of 'Star Wars: Battlefront II'…
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'Assassin's Creed: Origins' and the Xbox One X (Ep. 61)
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The Ringer's Ben Lindbergh and Jason Concepcion discuss whether 'Assassin's Creed: Origins' innovates enough on the franchise's familiar formula to bring them back to the fold (0:15), then welcome Polygon senior reporter Samit Sarkar for a conversation about the benefits and shortcomings of the Xbox One X, the 4K and HDR difference, why the console…
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'Call of Duty: WW II,' 'The Frozen Wilds' DLC, and 'Super Lucky's Tale' (Ep. 60)
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In an intimate bonus episode, The Ringer's Ben Lindbergh and Jason Concepcion discuss Jason's concussion (0:15) and Ben's binge with three newly released games: back-to-basics big-budget shooter 'Call of Duty: WW II' (6:12), 'The Frozen Wilds' (the first downloadable content for game of the year candidate 'Horizon Zero Dawn') (24:23), and throwback…
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More 'Mario,' Visceral, Gambling on Loot Boxes, and 'South Park' (Ep. 59)
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The Ringer's Ben Lindbergh and Jason Concepcion briefly discuss the latest trailer for 'The Last of Us Part II' (1:00) then bring on Kotaku news editor and 'Blood, Sweat, and Pixels' author Jason Schreier for a wide-ranging discussion about 'Super Mario Odyssey' and Nintendo's stellar 2017 (9:00); the fall of Visceral Games and the cancellation of …
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'Super Mario Odyssey,' 'Shadow of War,' 'Wolfenstein 2,' and 'Darkwood' (Ep. 58)
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The Ringer's Ben Lindbergh and Jason Concepcion mark the pod's first anniversary by discussing a quartet of recent releases. First, Ben and Jason examine what makes 'Super Mario Odyssey' amazing and why the Switch is owning 2017 (1:00). Then they talk to 'Achievement Oriented' producer Kyle Crichton about 'Middle Earth: Shadow of War' (21:42), befo…
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The Holiday Deluge, 'Stardew' on Switch, and the AI of 'Echo' (Ep. 57)
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The Ringer's Ben Lindbergh and Jason Concepcion discuss the beginning of the grueling/exciting torrent of fall releases and what they anticipate will be a successful gaming holiday season (0:55), then bring on comedian Nick Wiger to discuss his experience with 'Stardew Valley,' the secret to the game's addictiveness and longevity, and its recent Sw…
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'NBA 2K' Player Ratings and the Rise and Fall of 'Backyard Baseball' (Ep. 56)
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The Ringer's Ben Lindbergh and Jason Concepcion talk about Ben's video game bachelor party, how 'GoldenEye 007' has aged, and ultra-precise esports competitors (1:45). Then they bring on Mike Stauffer of 'NBA 2K' developer Visual Concepts to ask how he manages rosters and develops player ratings for the game, how he incorporates (or ignores) feedba…
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The Frustration-Free Challenge of 'Cuphead' (Ep. 55)
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The Ringer's Ben Lindbergh and Jason Concepcion discuss Jason's ever-changing real-life look and how his hairstyles affect his character-creation strategy (1:40), then share their impressions of the new Windows and Xbox run-and-gun game 'Cuphead' (7:30). Next, they bring on brothers and 'Cuphead' co-creators Chad and Jared Moldenhauer to explain ho…
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The SNES Classic, Revisiting 'Night Trap,' and Gaming Fear (Ep. 54)
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The Ringer's Ben Lindbergh and Jason Concepcion reminisce about 'Red Dead Redemption' and react to the trailer for 'Red Dead Redemption 2' (1:10). Then they bring on their colleague Victor Luckerson to recap his all-day marathon with the newly released SNES Classic, weigh in on which 16-bit classics have held up the best, and forecast the future of…
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Video Game Writer Walt Williams on 'Significant Zero' (Ep. 53)
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The Ringer's Ben Lindbergh and Jason Concepcion reflect on why video game makers are hesitant to talk about the development process publicly (0:15). Then they talk to one who isn't: Walt Williams, who's worked on 'BioShock,' 'Spec Ops: The Line,' and 'Star Wars Battlefront II,' among many other games, and joins the podcast to discuss how game-writi…
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The Ringer's Ben Lindbergh and Jason Concepcion discuss Jason's inaugural experience as a video game writer on 'NBA 2K18' (1:05). Then they talk to 'NBA 2K18' director Chris Papierniak about the difference between game direction and film direction, how to handle the development of a game that can't be delayed, how to channel NBA drama into an E-rat…
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Streaming Sins, Space Games, and 'Metroid' (Ep. 51)
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The Ringer's Ben Lindbergh and Jason Concepcion discuss Jason's return to the new and (possibly) improved 'No Man's Sky' (0:55), then bring on colleague Justin Charity to talk about celebrity streamer PewDiePie's latest offense, indie developer Campo Santo's response, the uncertain symbiosis between streamers and publishers, and why gamers get toxi…
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'Blood, Sweat, and Pixels,' 'Destiny 2,' and 'Localhost' (Ep. 50)
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For their 50th episode, The Ringer's Ben Lindbergh and Jason Concepcion welcome Kotaku news editor Jason Schreier to discuss the industry trends and revelations inside his new book ('Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made') and their early impressions of 'Destiny 2' (2:50). Then they bring on Sop…
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Recent Releases, 'Uncharted,' and 'Good Game' (Ep. 49)
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The Ringer's Ben Lindbergh and Jason Concepcion discuss their impressions of 'Undertale,' 'Sonic Mania,' and 'Uncharted: The Lost Legacy' (0:45), then interview 'Uncharted' writer and Naughty Dog veteran Josh Scherr about the game's breakneck development, Naughty Dog's winning formula for 'Uncharted' ideas, and how he feels about working on sequels…
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Making Mo-cap Magic, and Going Inside an Esports Team (Ep. 48)
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The Ringer's Ben Lindbergh and Jason Concepcion talk to stuntwomen and voice actors Maggie Macdonald and America Young about their work in video games including 'Halo 5,' the 'Dead Space,' 'Uncharted,' and 'Saints Row' series, and the newly released 'Agents of Mayhem,' as well as how working in video games compares to big-budget movies, the advance…
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'Dream Daddy' and Giant Bomb's Successful Pivot to Video (Ep. 47)
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The Ringer's Ben Lindbergh and Jason Concepcion banter about 'No Man's Sky' updates, mundane objects that look great in games, and Ben's plans for a video game bachelor party (1:20), then bring on their colleague Alison Herman to discuss the summer hit 'Dream Daddy: A Dad Dating Simulator,' a Steam game that subverts the tropes of traditional datin…
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Gamer Grooming and the Golden Age of Board Games (Ep. 46)
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The Ringer's Ben Lindbergh and Jason Concepcion discuss the addition of a free-for-all deathmatch mode to team-based shooter 'Overwatch' (1:05), then bring on makeup artist Ada Trinh to discuss her work with Blizzard, Riot, and esports athletes; why gamers need help in the complexion department; and why it matters that competitive gamers look good …
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'Tacoma' and 'PlayerUnknown's Battlegrounds' (Ep. 45)
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The Ringer's Ben Lindbergh and Jason Concepcion discuss whether makers of future consoles will feel pressure to support portability to keep pace with the Switch (2:37), then talk about Ben's impressions of 'Tacoma,' the new game from The Fullbright Company (makers of 'Gone Home'), and the temporarily game-breaking bug that prevented Jason from play…
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Developing 'Pyre' and Composing Supergiant's Soundtracks (Ep. 44)
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The Ringer's Ben Lindbergh and Jason Concepcion talk to Greg Kasavin, creative director and lead writer of indie developer Supergiant Games, about the company's new game, 'Pyre,' its surprising shoutout from Arby's, the apocalyptic settings of Supergiant's games, how 'Pyre' is different from their previous works, 'Bastion' and 'Transistor,' whether…
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'Splatoon 2,' 'Destiny 2,' and Aliens and Love in 'Grand Theft Auto' (Ep. 43)
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The Ringer's Ben Lindbergh, Jason Concepcion, and Justin Charity discuss their impressions of 'Splatoon 2' and the 'Destiny 2' beta (4:00). Then, Ben and Jason bring on Kai and Gramz, two members of 'Grand Theft Auto' data-mining group Team Guru, to talk about their years-long hunt for 'GTA' Easter eggs, what motivates them to keep up their quest, …
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'Overwatch,' 'Castlevania,' and Games Done Quick (Ep. 42)
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The Ringer's Ben Lindbergh and Jason Concepcion discuss some of the challenges facing competitive 'Overwatch' in Season 5, including depleted rankings and a misaligned rewards system (0:39). Then they bring on their colleagues Matt James and Micah Peters to talk to 'Castlevania' executive producer Adi Shankar about the new Netflix series, 'Spider-M…
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Gamer Sensei, 'Pokémon Go,' and Funemployment (Ep. 41)
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The Ringer's Ben Lindbergh and Jason Concepcion first talk to William Collis, cofounder of Gamer Sensei, an esports startup that matches players with coaches who tutor them on how not to be bad at games (2:14). Then they welcome colleague Claire McNear to celebrate the first birthday of 'Pokémon Go,' discuss how the game has evolved, and explore th…
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The Ascent of 'Rocket League' and a Comeback for 'Crash Bandicoot' (Ep. 40)
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The Ringer's Ben Lindbergh and Jason Concepcion briefly discuss Nintendo's SNES Classic (1:12), and then are joined by their colleague (and fellow 'Rocket League' enthusiast) Rob Harvilla for a conversation with Psyonix Studios' Corey Davis, the design director for 'Rocket League,' about the game's origins (3:23), the secret to its satisfying gamep…
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'Arms,' Animating Sex Scenes, and Long Loading Times (Ep. 39)
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The Ringer's Ben Lindbergh and Jason Concepcion discuss their impressions of Nintendo's new Switch brawler, 'Arms' (1:10), the pros and cons of motion controls and the Pro Controller (2:42), and the game's esports future (7:50). Then they bring on Kotaku's Nathan Grayson to talk about E3 impressions (9:15), why it's so difficult to do video game se…
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Esports Roundup and a World-Size Sim (Ep. 38)
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The Ringer's Ben Lindbergh and Jason Concepcion talk to Compete's Eric Van Allen about Nintendo's surprising new esports acumen with 'Splatoon 2,' 'Arms,' and 'Pokkén Tournament' (2:07), esports franchising and the future of competitive 'Overwatch' and 'League of Legends' (4:33), the difficulty of producing a comprehensible esports broadcast (9:09)…
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All of Our E3 Reactions [Bonus Episode] (Ep. 37)
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The Ringer's Ben Lindbergh and Jason Concepcion digest the week's biggest news and announcements out of E3, discussing the notable trends, highlights—including Nintendo, Ubisoft, co-op and multiplayer, pirates, and long-awaited sequels and reboots—and lowlights like Xbox One X, the developments they're still skeptical about, and the evolution of th…
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The Ringer's Ben Lindbergh and Jason Concepcion talk to Kotaku news editor Jason Schreier about why developers divulge details about troubled projects to reporters (2:55), Schreier's exposé of the problems plaguing Bioware's development of the disappointing 'Mass Effect: Andromeda' (8:28), the downsides of the gaming industry's reliance on Metacrit…
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'The Walking Dead,' 'Rime,' and Casting Characters (Ep. 35)
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The Ringer's Ben Lindbergh and Jason Concepcion talk about the Switch as a mobile experience (2:20) and Ben's impressions of 'The Walking Dead: A New Frontier' (4:30), and 'Rime' (9:33). Then they listen to an excerpt from Ben's conversation with 'Rime' creative director Raúl Rubio (18:08). Lastly, they talk to longtime video game casting/performan…
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Doug Liman, Jonathan Allen, and 'Dota' (Ep. 34)
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The Ringer's Ben Lindbergh and Jason Concepcion speak to director Doug Liman about the influence of video games on his movies 'Swingers,' 'The Bourne Identity,' and 'Edge of Tomorrow' (2:44), the narrative differences between video games and movies (8:57), how to tell stories in VR (13:38), and his latest projects, 'The Wall' and 'Invisible' (16:17…
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'Prey', the Business of Gaming, the Future of E-sports, and Expert Glitchers (Ep. 33)
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The Ringer's Ben Lindbergh and Jason Concepcion pine for VR rigs and talk to their colleague Justin Charity about Arkane Studios' first-person shooter, 'Prey' (4:20), how the pace of a playthrough affects the player's impressions (6:05), and whether a disappointing ending can spoil a game (11:05). Then they ask Wall Street Journal reporter Sarah E.…
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How to Get Back into Gaming and Laying Down Video Game Law (Ep. 32)
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The Ringer's Ben Lindbergh and Jason Concepcion talk to colleague Justin Charity about how he's made up for lost time after an extended hiatus from gaming (2:10), his recent article on streaming culture (8:46), his second (!) playthrough of the lengthy RPG 'Persona 5,' (19:30), and his first impressions of the newly released 'Prey.' (21:47). Then, …
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Developing in VR and Controller Mods for the 'Melee' Gods (Ep. 31)
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The Ringer's Ben Lindbergh and Jason Concepcion speak to game designer and Funomena cofounder Robin Hunicke at the Tribeca Games Festival about the challenges and possibilities of developing VR games, the potential for more realistic portrayals of love and sex in video games (5:17), and how VR compares to previous technological leaps (19:18). Then,…
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Tribeca Games Festival [Bonus Episode] (Ep. 30)
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The Ringer's Ben Lindbergh and Jason Concepcion interview the head writer for Blizzard's 'Overwatch,' Michael Chu (3:31). They discuss the challenges of implementing elements of story to a multiplayer game (5:20). Chu explains how the 'Overwatch' team handled heading up such a large and diverse cast of characters (11:26). Later, after viewing a 'Ha…
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Ian Dallas on 'Edith Finch' and Chris Person on Video Game Highlights (Ep. 29)
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The Ringer's Ben Lindbergh and Jason Concepcion talk to Giant Sparrow creative director Ian Dallas about his new first-person exploration game, 'What Remains of Edith Finch’ (3:38), the melding of moviemaking and video games (5:28), the centrality of story (7:39), and the ways in which 'Edith Finch' experiments with storytelling and interactivity (…
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World of Warcraft' and 'Ultimate Epic Battle Simulator' (Ep. 28)
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The Ringer's Ben Lindbergh and Jason Concepcion banter about Ben finally losing his 'Overwatch' virginity (1:43), 'Star Wars: Battlefront II' (3:12), and the SNES Classic (4:13). Then, they welcome writer Tony Palumbi to discuss his new book 'Blood Plagues and Endless Raids: A Hundred Million Lives in the World of Warcraft' and the innovations, rel…
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Defying the Specs and Expanding the Decks (Ep. 27)
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The Ringer's Ben Lindbergh and Jason Concepcion talk about Jason's new Nintendo Switch and belated 'Breath of the Wild' impressions, then bring on the creator of the YouTube channel 'LowSpecGamer' to talk about how he gets modern games to run on low-end systems and what he's learned about game design from stripping Triple-A software down to its abs…
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'Persona 5,' 'Nier: Automata,' and the Evolution of Japanese Games (Ep. 26)
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The Ringer's Ben Lindbergh and Jason Concepcion report the results of a survey designed to reveal their gaming motivations, then bring on their colleague Justin Charity to discuss his spoiler-free impressions of newly released Atlus RPG 'Persona 5' and Square Enix action RPG 'Nier: Automata' (1:00). Lastly, Ben, Jason, and Justin talk to Kotaku fea…
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The Athlete-Gamer Episode, with Trevor May and Ryan Blaney (Ep. 25)
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The Ringer's Ben Lindbergh and Jason Concepcion banter about Jason's move, convoluted 'Kingdom Hearts' titles, and what they want from 'Destiny 2,' then talk to Minnesota Twins pitcher Trevor May about how injury rehab impacts his gaming, his attempts to turn other athletes on to Twitch streaming, the parallels between esports and traditional sport…
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'Mass Effect: Andromeda' and 'Moral Combat' (Ep. 24)
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The Ringer's Ben Lindbergh and Jason Concepcion have a spoiler-free discussion about their impressions of the perplexing 'Mass Effect: Andromeda,' Bioware's brain drain, and the ways in which recent releases have raised the bar for big-budget games (0:45). Then they bring on authors and psychologists Patrick Markey and Christopher Ferguson to talk …
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Ep. 23: 'Ghost Recon Wildlands' and eSports Analytics
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The Ringer's Ben Lindbergh and Jason Concepcion talk to writer Reid McCarter and lecturer in video game studies Hugo Montembeault about the dark side of Ubisoft's 'Ghost Recon Wildlands,' realism in shooters, and big-budget games' ongoing struggle to depict real-world problems in fictional form (0:30). Then they bring on 'Super Smash Bros. Melee' a…
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Ep. 22: Gaming Drugs and eSports Injuries
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The Ringer's Ben Lindbergh and Jason Concepcion talk to Compete writer Maddy Myers about experimenting with supplements that promise gaming benefits, covering competitive gaming's growing pains, and gender imbalance in eSports (0:30). Then they bring on Dr. Caitlin McGee to discuss treating eSports injuries, the benefits of proper posture and ergon…
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Ep. 21: 'The Legend of Zelda: Breath of the Wild' and the Nintendo Switch
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The Ringer's Ben Lindbergh and Jason Concepcion bring on Kotaku news editor (and author of the forthcoming book 'Blood, Sweat, and Pixels') Jason Schreier to discuss reviewing great games (1:00), how 'Breath of the Wild' departs from and improves upon previous 'Zelda' installments (8:30), what lessons developers can take from the game's open-ended …
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Ep. 20: 'Achievement Oriented' on 'Horizon Zero Dawn,' 'Resident Evil 7,' and Video Game Phobias
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The Ringer's Ben Lindbergh and Jason Concepcion have a spoiler-free chat about the newly released PS4 exclusive 'Horizon Zero Dawn,' discussing its obvious influences, how it tweaks the open-world formula, and whether games have gotten too long (1:00). Then they bring on Kotaku editor Luke Plunkett to talk about his aborted attempt to play 'Residen…
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Ep. 19: 'Achievement Oriented' on Becoming a Meme and Setting Speedrunning Records
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The Ringer's Ben Lindbergh and Jason Concepcion briefly consider the future of TV video game adaptations, reacting to comments by 'Castlevania' producer Adi Shankar and 'The Expanse' co-author Ty Franck (3:30). Then they bring on longtime Giant Bomb video producer Drew Scanlon to discuss having a GIF of his face go viral and how long his fleeting i…
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Ep. 18: 'Achievement Oriented' on Google Doodle Games and Ubisoft's Sword-Fighting Experiment
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The Ringer's Ben Lindbergh and Jason Concepcion talk to Jordan Thompson, lead software engineer for the latest Google Doodle game, about building games for a massive search-engine audience with unique control constraints and compatibility concerns (0:15). Then they bring on Ubisoft creative director Jason VandenBerghe to discuss the innovative comb…
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