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Innhold levert av Joseph Kim. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Joseph Kim eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Brawl Stars Godzilla Event Product Roundtable Discussion | Liquid & Grit x Gamemakers

53:37
 
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Manage episode 429903875 series 3005070
Innhold levert av Joseph Kim. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Joseph Kim eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

We partnered with Liquid & Grit to discuss the Brawl Stars Godzilla event, which had a massive impact on Brawl Stars' revenue and downloads.

- Highest weekly revenue ever

- 59% revenue increase and 107% downloads increase 3Wo3W

We review the event and discuss the implications and lessons learned.

Discussion Outline:

00:00 - Introduction of the roundtable, Joseph Kim, and the participants.

00:12 - Introduction of Joseph Kim and his work.

01:18 - Overview of Brawl Stars and its game modes.

02:07 - Discussion on the popularity of Brawl Stars among kids.

03:08 - Joseph Kim discusses game design and the success of isometric games.

03:50 - Comparison between Brawl Stars and Wild Rift in terms of game depth and modes.

04:42 - Observations on the female player base in Brawl Stars.

05:50 - Insights on why kids prefer Brawl Stars, focusing on game modes

.06:37 - Discussion on the decline of Fortnite and its impact on Brawl Stars.

07:33 - Introduction to the Godzilla event, its content, and game modes.

09:38 - Analysis of the event's impact on revenue and downloads.

11:18 - Explanation of event mechanics, including Monster Eggs and mutations.

13:02 - Discussion on player reactions to the temporary nature of mutations.

14:52 - Community reactions to pay-to-win elements and their temporary nature.

16:26 - Speculation on the potential return of the Godzilla event in the future.

17:18 - Discussion on the game mode experience and its balance.

18:40 - Participant's experience with the event and mutations.

20:53 - Discussion on club engagement and the club event mechanics.

21:46 - Description of the Godzilla City Smash game mode.

23:36 - Thoughts on the choice of the Godzilla IP for the event.

25:55 - In-depth discussion on the temporary nature of mutations and player perceptions.

27:04 - Considerations on event mechanics and their impact on player engagement and revenue.

28:30 - Speculations on legal implications of temporary in-game purchases.

30:17 - Discussion on the complexity of the event and its execution.

32:14 - Participant's views on the event's entertainment value and economic impact.

52:05 - Final thoughts on the event's design, economy, and player engagement.

53:41 - Closing remarks and thanks to participants.

  continue reading

145 episoder

Artwork
iconDel
 
Manage episode 429903875 series 3005070
Innhold levert av Joseph Kim. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Joseph Kim eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

We partnered with Liquid & Grit to discuss the Brawl Stars Godzilla event, which had a massive impact on Brawl Stars' revenue and downloads.

- Highest weekly revenue ever

- 59% revenue increase and 107% downloads increase 3Wo3W

We review the event and discuss the implications and lessons learned.

Discussion Outline:

00:00 - Introduction of the roundtable, Joseph Kim, and the participants.

00:12 - Introduction of Joseph Kim and his work.

01:18 - Overview of Brawl Stars and its game modes.

02:07 - Discussion on the popularity of Brawl Stars among kids.

03:08 - Joseph Kim discusses game design and the success of isometric games.

03:50 - Comparison between Brawl Stars and Wild Rift in terms of game depth and modes.

04:42 - Observations on the female player base in Brawl Stars.

05:50 - Insights on why kids prefer Brawl Stars, focusing on game modes

.06:37 - Discussion on the decline of Fortnite and its impact on Brawl Stars.

07:33 - Introduction to the Godzilla event, its content, and game modes.

09:38 - Analysis of the event's impact on revenue and downloads.

11:18 - Explanation of event mechanics, including Monster Eggs and mutations.

13:02 - Discussion on player reactions to the temporary nature of mutations.

14:52 - Community reactions to pay-to-win elements and their temporary nature.

16:26 - Speculation on the potential return of the Godzilla event in the future.

17:18 - Discussion on the game mode experience and its balance.

18:40 - Participant's experience with the event and mutations.

20:53 - Discussion on club engagement and the club event mechanics.

21:46 - Description of the Godzilla City Smash game mode.

23:36 - Thoughts on the choice of the Godzilla IP for the event.

25:55 - In-depth discussion on the temporary nature of mutations and player perceptions.

27:04 - Considerations on event mechanics and their impact on player engagement and revenue.

28:30 - Speculations on legal implications of temporary in-game purchases.

30:17 - Discussion on the complexity of the event and its execution.

32:14 - Participant's views on the event's entertainment value and economic impact.

52:05 - Final thoughts on the event's design, economy, and player engagement.

53:41 - Closing remarks and thanks to participants.

  continue reading

145 episoder

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