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91: Playing "bad guys," shortening games, returning to conventions? (guest: Brotherwise Games)

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Manage episode 332367450 series 2417616
Innhold levert av Dan "Shoe" Hsu. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Dan "Shoe" Hsu eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Johnny O'Neal, one of the brother cofounders of Brotherwise Games (publisher of Unearth, Call to Adventure, and the recently successfully funded Castles by the Sea), drops by Going Analog to discuss his design philosophy and asserts that every game needs to be shorter. We're pretty sure that's the takeaway.

We also figured the co-designer of Boss Monster (in which you play as, well, the end-of-dungeon boss monster) would have thoughts about why it's so fun to to be so bad (ahem, play the "bad guy") in games. And with Gen Con and BGG.CON coming up, what's our take on the continuing return to in-person conventions?

Topics from this episode:

  • Johnny (guest): How games end (11:18)
  • Christina (host): Playing as the "bad guy" (26:57)
  • Shoe (producer): Return to conventions (41:25)
  continue reading

101 episoder

Artwork
iconDel
 
Manage episode 332367450 series 2417616
Innhold levert av Dan "Shoe" Hsu. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Dan "Shoe" Hsu eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Johnny O'Neal, one of the brother cofounders of Brotherwise Games (publisher of Unearth, Call to Adventure, and the recently successfully funded Castles by the Sea), drops by Going Analog to discuss his design philosophy and asserts that every game needs to be shorter. We're pretty sure that's the takeaway.

We also figured the co-designer of Boss Monster (in which you play as, well, the end-of-dungeon boss monster) would have thoughts about why it's so fun to to be so bad (ahem, play the "bad guy") in games. And with Gen Con and BGG.CON coming up, what's our take on the continuing return to in-person conventions?

Topics from this episode:

  • Johnny (guest): How games end (11:18)
  • Christina (host): Playing as the "bad guy" (26:57)
  • Shoe (producer): Return to conventions (41:25)
  continue reading

101 episoder

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