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Digital Archaeology: Rediscovering Early Video Games with Kevin Bunch

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Manage episode 296125092 series 1067405
Innhold levert av Hagley Museum and Library and Hagley Museum. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Hagley Museum and Library and Hagley Museum eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
Gregory Hargreaves interviews Kevin Bunch about his research into the early history of video games, and his innovative use of Hagley materials to recreate forgotten games. In support of his project, Bunch, a writer & communications specialist at the International Joint Commission, received support from the Center for the History of Business, Technology, & Society. What makes a video game system commercially successful, and is it possible to resurrect failed and forgotten video games? The RCA collections at the Hagley Library hold the answer to these questions and many more, and the work of Kevin Bunch bring them to light. Combining archival research, oral history, data retrieval, and game emulation, Bunch brings forgotten aspects of twentieth-century computer and video game history to life for a new generation. For more Hagley History Hangouts, and to learn more about the Center for the History of Business, Technology, & Society, visit us online at hagley.org.
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166 episoder

Artwork
iconDel
 
Manage episode 296125092 series 1067405
Innhold levert av Hagley Museum and Library and Hagley Museum. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Hagley Museum and Library and Hagley Museum eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
Gregory Hargreaves interviews Kevin Bunch about his research into the early history of video games, and his innovative use of Hagley materials to recreate forgotten games. In support of his project, Bunch, a writer & communications specialist at the International Joint Commission, received support from the Center for the History of Business, Technology, & Society. What makes a video game system commercially successful, and is it possible to resurrect failed and forgotten video games? The RCA collections at the Hagley Library hold the answer to these questions and many more, and the work of Kevin Bunch bring them to light. Combining archival research, oral history, data retrieval, and game emulation, Bunch brings forgotten aspects of twentieth-century computer and video game history to life for a new generation. For more Hagley History Hangouts, and to learn more about the Center for the History of Business, Technology, & Society, visit us online at hagley.org.
  continue reading

166 episoder

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