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S04 E02: WotC OGL Madness

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Manage episode 353297131 series 2801890
Innhold levert av Adam Power, Andrew Geertsen, & Tiana Ren Hanson, Adam Power, Andrew Geertsen, and Tiana Ren Hanson. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Adam Power, Andrew Geertsen, & Tiana Ren Hanson, Adam Power, Andrew Geertsen, and Tiana Ren Hanson eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

The tabletop RPG community has been turned upside down recently (as of Jan 2023) ever since Dungeons & Dragons' owner Wizards of the Coast (and their parent company, Hasbro) were caught flat-footed when a new version of the company's previously well-regarded Open Game License was leaked to the community. Since then, it has been a war between Hasbro/WotC and the community (players/GMs/third-party publishers), as the big company tries to achieve its bottom-line goals, and the community tries to hold on to a well-fostered ecosystem that has delivered D&D record numbers in recent years while also creating a small-but-strong industry for third-party content creators. Let's take a look at some of the major problems surrounding OGL v1.1's release, as well as the initial interactions WotC has had with the community.

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163 episoder

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Manage episode 353297131 series 2801890
Innhold levert av Adam Power, Andrew Geertsen, & Tiana Ren Hanson, Adam Power, Andrew Geertsen, and Tiana Ren Hanson. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Adam Power, Andrew Geertsen, & Tiana Ren Hanson, Adam Power, Andrew Geertsen, and Tiana Ren Hanson eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

The tabletop RPG community has been turned upside down recently (as of Jan 2023) ever since Dungeons & Dragons' owner Wizards of the Coast (and their parent company, Hasbro) were caught flat-footed when a new version of the company's previously well-regarded Open Game License was leaked to the community. Since then, it has been a war between Hasbro/WotC and the community (players/GMs/third-party publishers), as the big company tries to achieve its bottom-line goals, and the community tries to hold on to a well-fostered ecosystem that has delivered D&D record numbers in recent years while also creating a small-but-strong industry for third-party content creators. Let's take a look at some of the major problems surrounding OGL v1.1's release, as well as the initial interactions WotC has had with the community.

Support the show
  continue reading

163 episoder

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