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Episode 240: The Player’s Code
Manage episode 296387280 series 39112
Age of Sigmar 3.0 is upon us, and while we’re not an Age of Sigmar podcast, we did find something of interest in our preview copy that we felt warranted discussion, because it’s completely applicable to 40K – the Player’s Code. We talk about this document outlining what makes a good player, how to apply it to your own gameplay, and even where we’ve fallen short a few times. Also, we discuss the latest online kerfuffle about what models are and aren’t allowed by Games Workshop, talk hobby progress, and even have a low-key Morale Phase!
Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 240: The Player’s Code first appeared on Preferred Enemies - A Warhammer 40K Podcast.
208 episoder
Manage episode 296387280 series 39112
Age of Sigmar 3.0 is upon us, and while we’re not an Age of Sigmar podcast, we did find something of interest in our preview copy that we felt warranted discussion, because it’s completely applicable to 40K – the Player’s Code. We talk about this document outlining what makes a good player, how to apply it to your own gameplay, and even where we’ve fallen short a few times. Also, we discuss the latest online kerfuffle about what models are and aren’t allowed by Games Workshop, talk hobby progress, and even have a low-key Morale Phase!
Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 240: The Player’s Code first appeared on Preferred Enemies - A Warhammer 40K Podcast.
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