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Episode 240: The Player’s Code

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Innhold levert av Preferred Enemies. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Preferred Enemies eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Age of Sigmar 3.0 is upon us, and while we’re not an Age of Sigmar podcast, we did find something of interest in our preview copy that we felt warranted discussion, because it’s completely applicable to 40K – the Player’s Code. We talk about this document outlining what makes a good player, how to apply it to your own gameplay, and even where we’ve fallen short a few times. Also, we discuss the latest online kerfuffle about what models are and aren’t allowed by Games Workshop, talk hobby progress, and even have a low-key Morale Phase!

Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu

Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

The post Episode 240: The Player’s Code first appeared on Preferred Enemies - A Warhammer 40K Podcast.

  continue reading

208 episoder

Artwork
iconDel
 
Manage episode 296387280 series 39112
Innhold levert av Preferred Enemies. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Preferred Enemies eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Age of Sigmar 3.0 is upon us, and while we’re not an Age of Sigmar podcast, we did find something of interest in our preview copy that we felt warranted discussion, because it’s completely applicable to 40K – the Player’s Code. We talk about this document outlining what makes a good player, how to apply it to your own gameplay, and even where we’ve fallen short a few times. Also, we discuss the latest online kerfuffle about what models are and aren’t allowed by Games Workshop, talk hobby progress, and even have a low-key Morale Phase!

Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu

Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

The post Episode 240: The Player’s Code first appeared on Preferred Enemies - A Warhammer 40K Podcast.

  continue reading

208 episoder

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