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Innhold levert av Glenn Ford. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Glenn Ford eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Ep 90: Miniatures Game Design - Narrative VS Competitive, the LIE!.

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Manage episode 384756087 series 3396636
Innhold levert av Glenn Ford. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Glenn Ford eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Many games choose to present themselves as being part of a dichotomy where on one side there is narrative and the other is competitive, as though a game can only be one or the other. We think that's pretty much utter bunk. The two just are not connected, a game can be neither, or both. So let's all agree to stop pretending otherwise shall we? Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.

Check out Man O' Kent Games here: ⁠⁠⁠⁠https://www.manokentgames.com⁠⁠⁠⁠

Check out Planet Smasher Games here: ⁠⁠⁠⁠http://planetsmasher.games⁠⁠⁠⁠

Take a look at the podcast as a video on YouTube: ⁠⁠⁠⁠Rule of Carnage - YouTube⁠

  continue reading

113 episoder

Artwork
iconDel
 
Manage episode 384756087 series 3396636
Innhold levert av Glenn Ford. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Glenn Ford eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Many games choose to present themselves as being part of a dichotomy where on one side there is narrative and the other is competitive, as though a game can only be one or the other. We think that's pretty much utter bunk. The two just are not connected, a game can be neither, or both. So let's all agree to stop pretending otherwise shall we? Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.

Check out Man O' Kent Games here: ⁠⁠⁠⁠https://www.manokentgames.com⁠⁠⁠⁠

Check out Planet Smasher Games here: ⁠⁠⁠⁠http://planetsmasher.games⁠⁠⁠⁠

Take a look at the podcast as a video on YouTube: ⁠⁠⁠⁠Rule of Carnage - YouTube⁠

  continue reading

113 episoder

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