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Movement 22: The Hand of The Frost Mage | The Quest for The Best Song

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Manage episode 307351462 series 2836694
Innhold levert av The Tabletop Tales Team. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av The Tabletop Tales Team eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Our heroes have at last located Natura's Lyre hidden within the Black Cliffs of Soot, only to find that the final deitic instrument has been broken in two! A mysterious masked man known only as "The Hand of The Frost Mage" holds the other half and challenges the party to battle him for it at Arena Negras, an ancient colosseum just outside of the Dwarven city of Magmatten. However, this villain is not the only one beckoning Crispin, Willub, Seth and Glonk toward the dwarven city... strange magical runes point them toward the Great Forge, a place rumored to be able to repair any broken item. Can these runes be trusted, or are they just another dastardly plot to prevent the Prophecy of The Four Heroes from being fulfilled? How has the Frost Mage's dark magic tainted these dwarven lands? Join us on this adventure in The Quest for the Best Song, Movement 22: The Hand of The Frost Mage.

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31 episoder

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Manage episode 307351462 series 2836694
Innhold levert av The Tabletop Tales Team. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av The Tabletop Tales Team eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Our heroes have at last located Natura's Lyre hidden within the Black Cliffs of Soot, only to find that the final deitic instrument has been broken in two! A mysterious masked man known only as "The Hand of The Frost Mage" holds the other half and challenges the party to battle him for it at Arena Negras, an ancient colosseum just outside of the Dwarven city of Magmatten. However, this villain is not the only one beckoning Crispin, Willub, Seth and Glonk toward the dwarven city... strange magical runes point them toward the Great Forge, a place rumored to be able to repair any broken item. Can these runes be trusted, or are they just another dastardly plot to prevent the Prophecy of The Four Heroes from being fulfilled? How has the Frost Mage's dark magic tainted these dwarven lands? Join us on this adventure in The Quest for the Best Song, Movement 22: The Hand of The Frost Mage.

Support the show
  continue reading

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