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Innhold levert av Erik Onarheim and Kamran Ayub. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Erik Onarheim and Kamran Ayub eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Building Games in TypeScript | Erik Onarheim | Ep 15B

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Manage episode 480052777 series 3642378
Innhold levert av Erik Onarheim and Kamran Ayub. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Erik Onarheim and Kamran Ayub eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Erik shares how you can build games for the web with TypeScript and the Excalibur.js game engine. What's involved? What are some of the primitives you need to learn? What tools are there to make assets? And how do your webdev skills translate? All this and more in today's deep dive episode!

Chapters

  • (00:00) - Introduction to Excalibur.js
  • (01:13) - What is Excalibur.js?
  • (02:28) - Game Development Basics with Excalibur
  • (05:18) - Exploring Actors and Scenes in Excalibur
  • (06:38) - Diverse Game Types with Excalibur
  • (08:01) - Physics in Excalibur
  • (09:52) - Input Handling in Excalibur
  • (11:09) - Asset Management in Excalibur
  • (12:13) - Audio Management with Web Audio API
  • (14:57) - Integrations with Art and Level Design Tools
  • (17:07) - Hot Reloading and Game State Management
  • (19:15) - Loading and Performance Optimizations
  • (22:15) - Custom Shader Support in Excalibur
  • (26:30) - Excalibur's Origin Story
  • (29:03) - Why Is It Called Excalibur?
  • (30:00) - Building a Friendly Game Development Community
  • (31:33) - Getting Started with Excalibur
  • (33:42) - Publishing Games with Excalibur
  • (35:42) - Who is Excalibur Designed For?
  • (37:41) - Advice on Getting Into Game Development
  • (40:51) - The Future of Excalibur
  • (47:35) - Secrets of the Handbook: Declaration Merging

Links

Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.

Music
Seahorse Dreams by Kubbi (Spotify)

Creators & Guests

  continue reading

54 episoder

Artwork
iconDel
 
Manage episode 480052777 series 3642378
Innhold levert av Erik Onarheim and Kamran Ayub. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Erik Onarheim and Kamran Ayub eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Erik shares how you can build games for the web with TypeScript and the Excalibur.js game engine. What's involved? What are some of the primitives you need to learn? What tools are there to make assets? And how do your webdev skills translate? All this and more in today's deep dive episode!

Chapters

  • (00:00) - Introduction to Excalibur.js
  • (01:13) - What is Excalibur.js?
  • (02:28) - Game Development Basics with Excalibur
  • (05:18) - Exploring Actors and Scenes in Excalibur
  • (06:38) - Diverse Game Types with Excalibur
  • (08:01) - Physics in Excalibur
  • (09:52) - Input Handling in Excalibur
  • (11:09) - Asset Management in Excalibur
  • (12:13) - Audio Management with Web Audio API
  • (14:57) - Integrations with Art and Level Design Tools
  • (17:07) - Hot Reloading and Game State Management
  • (19:15) - Loading and Performance Optimizations
  • (22:15) - Custom Shader Support in Excalibur
  • (26:30) - Excalibur's Origin Story
  • (29:03) - Why Is It Called Excalibur?
  • (30:00) - Building a Friendly Game Development Community
  • (31:33) - Getting Started with Excalibur
  • (33:42) - Publishing Games with Excalibur
  • (35:42) - Who is Excalibur Designed For?
  • (37:41) - Advice on Getting Into Game Development
  • (40:51) - The Future of Excalibur
  • (47:35) - Secrets of the Handbook: Declaration Merging

Links

Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.

Music
Seahorse Dreams by Kubbi (Spotify)

Creators & Guests

  continue reading

54 episoder

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