Helping You Design Great Games People Love
A podcast on gaming and video game design from both practical and academic perspectives.
Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
Vitor "John" Pissolato e Pietro Amaral debatem quinzenalmente com diferentes convidados sobre Game Design com foco nos jogos mobile!
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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What the Spell!? A D&D Spell and Game Design Discussion Show


A Dwimmer Discussion of Dungeons and Dragons! Joe and Kim go through the history and creative employ of spells in Dungeons and Dragons.
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Bastionland Podcast - Tabletop Roleplaying Game Design


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Bastionland Podcast - Tabletop Roleplaying Game Design
Chris McDowall
A podcast for the Bastionland tabletop RPG. Support more content at patreon.com/bastionland
Media from the Academy of Art University's School of Game Design
The Design a Game podcast: we interview game designer and review games from the game design perspective.
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The Game Design Dojo Podcast


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The Game Design Dojo Podcast
Brian McRae and Ike Herman: Indie Game Developers, Designers, Podcasters
All About Game Design, Production, and Publishing in Today’s Fast Paced Global Market
Sirlin designed video games such as Street Fighter HD Remix, Puzzle Fighter HD Remix, and Kongai. He's designed tabletop games such as Yomi, Puzzle Strike, Pandante, and Flash Duel. He discusses the craft of game design with his lead playtester.
Game development stories, fun theory discussion, and advice on how to get in the game industry.
My live experience Kickstarting my very first game. Mechanics, Art, Publishing, Marketing and more!
A podcast of a group of German game designers about various Aspects of Game Design. Held in English.
Here’s our weekly podcast about our progress on the ARC aeon rifts of cronus card game, time flux card game card game.
"Game designer" Chris Bissette fools around with synths and talks about stuff for an indefinite period of time. Is it a podcast? Is it ASMR? Is it good? Nobody actually knows.
GDDT offers deep analysis of game design techniques and their applications in the industry from industry professionals. Featuring game dissections, broad design technique discussions, and industry guests - offering the layman a glimpse into the often mysterious art of making games. Hosted by JM8 - An experienced Sound Designer, University Professor and Content Creator for the Escapist Magazine and Psy - A Professional Developer, Game Analyst and Indie Hobbyist
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The Industry Idiots Game Design Podcast


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The Industry Idiots Game Design Podcast
Sam Luckhardt, Sven Giesselmann
As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie. See industryidiots.com/about for more!
I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me. One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.
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HEX&CUBE: Euro Board Games and Board Game Design


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HEX&CUBE: Euro Board Games and Board Game Design
Kyle Schubert
A podcast about euro board games and the people who design them from the publisher of "challenging board games set in whimsical worlds."
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Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design


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Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design
DicingWithDesign.com | Colin, Joe & Grant
The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play. We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and v ...
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
La création de jeux vidéo indépendants est composée de 2 grandes parties : - La conception - La vente Devinez laquelle est extrêmement négligée ? ;) Ce podcast, sans prétention, est un support d'échange sur la création de jeux dont l'objectif est d'en vivre. On va donc parler de game design mais aussi de cette fameuse partie qui peut paraître beaucoup moins glamour et probablement intimidante pour les développeurs que nous sommes : le marketing, la monétisation, les stratégies... en somme, l ...
Learn from independent board game designers how they got where they did and what they learned along the way.
The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content tha ...
Arcadology is a podcast focused on looking at the history of video games. The show explores the earliest days of the medium up to present day with examinations into how some of your favorite games and franchises got off the ground. The show will also feature interviews with game developers and designers, as well as journalists and other subject matter experts. New episodes will be posted every two weeks.
Aric, Eric, and Steve come together to talk about everything we love and hate about video games.
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What the Spell!? A D&D Spell and Game Design Discussion Show


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Wish - What the Spell!? A D&D and Game Design Podcast
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The greatest spell any wizard can cast is Wish, and it's been in D&D pretty much the entire time. Sadly, it is one of the most boring spells that Joe and Kim have ever encountered. Today we dig into the logic of genie rules, learn what "literally" means, and go over the finer points of asking a for trouble. We wish you well, and wish you enjoy this…
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Knox Game Design


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I-Frames and Stun Lock – Knox Game Design, June 2022
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Overview of I-frames, invincibility, stun lock, and knock back. How these are implemented in games, statistics from examples of classic games, and demo project showing various methods for implementing invincibility time. Download Slides as PDF Links and Notes Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/iframes Podcast th…
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Game Design de Bolso


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#20 - Há Política no Game Design?
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O que é um ato político? Game Designers precisam deixar sua opinião política? É possível fazer um jogo apolítico? Como o Game Design pode influenciar os jogadores? Convidamos Anderson do Patrocinio e Fernando (Holodeck Design e Podcast Regras do Jogo) para falar sobre política no desenvolvimento de jogos e como o Game Design se envolve nesse cenári…
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Furidashi Game Design Academy


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72. Meaningful Mechanics, Meaningful Choices (Teaser)
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Following up from their previous discussion, Lauryn and Nicholas get into the nitty-gritty as to what constitutes "meaningful mechanics" and how to make game design decisions that successfully model or provide some analogue to real life experiences. Also on the docket: walkable neighborhoods? Unlock the full episode (and more!) for $5 a month on Pa…
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Board Game Design Lab


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See You Space Cowboy with Gabe Barrett and Jamey Stegmaier
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Today’s show is the final episode of the BGDL podcast for the foreseeable future. Jamey Stegmaier, the show’s very first guest, joins me, and we talk through the past, present, and future of the BGDL, and I talk a lot about what’s next for me. I tell lots of stories, get a bit emotional, and talk about things I hope other designers can learn from. …
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The Who, What, Why? Game Design Podcast


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Who, What, Why S33.E03 :: Being an RPG Writer with Crystal Mazur
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Crystal Mazur, freelance RPG writer and more, joined me on the show to delve more deeply into what it is like to be a freelance writer for RPGs. We discussed a lot here. Crystal knows an incredible amount about the process of writing and preparing RPGs for publishing. We discussed compensation, duties of a writer, and red flags to watch out for. If…
Kathryn teams up with Dirk and David to tackle another round of listener questions. Topics include microtransactions, free-to-play games, early game design steps, data in game design, and how designers can learn from other mediums.Av David V. Heron, Dirk Knemeyer, Kathryn Hymes
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What the Spell!? A D&D Spell and Game Design Discussion Show


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We Fix True Strike - What the Spell!? A D&D and Game Design Podcast
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True Strike is one of the least regarded spells in D&D, 5th edition or arguably otherwise, but we here at What the Spell!? headquarters/wizard's tower believe otherwise, and on this episode, Kim and Joe will play nerd's advocate, and engineer the exact scenario where True Strike is perfect. Spoiler alert: we both succeed, don't change the spell's d…
Lauryn makes Nicholas finally explain the tabletop game he's working on in his spare time, called UrbanPlan, that tries to model the push and pull of local politicking and land use through game mechanics. Also on the docket: Lauryn does ad copy! Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twi…
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What the Spell!? A D&D Spell and Game Design Discussion Show


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Prestidigitation - What the Spell!? A D&D and Game Design Podcast
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Presto, hand magic! Joe and Kim go through the history of the spell Prestidigitation, a spell that is the functional equivalent of Batman's utility belt that has been in D&D since the 80s and still today in 5E. Topics include: metric superiority, nacho cheese rocks, pocket mice, popcorn burning in the breakroom, and rugs. We write about this and ot…
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Board Game Design Lab


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(Celebrating 300 Episodes!) The Design Journey of Alan Moon
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I’m celebrating the podcast’s 300th episode by chatting with Alan Moon, the designer of Ticket to Ride. We go through his long career in the gaming industry, discuss the genesis of Ticket to Ride, chat about playtesting and pitching, and more! The post (Celebrating 300 Episodes!) The Design Journey of Alan Moon appeared first on Board Game Design L…
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The Who, What, Why? Game Design Podcast


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Who, What, Why S33.E02 :: A Case Study in Agricola
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Re-Released! I've re-released this episode with a file that takes up less of my monthly allotment. Enjoy (again). Welcome to another case study episode. This time me, Jonny, and Jeff tackle the game often called misery farm... Agricola. We discuss a where the game hits and misses for us. I find myself at odds with my guests since I like Agricola. T…
Qual o caminho para a liderança? Ser líder é uma tarefa difícil? O que preciso saber antes de ser um líder? Grandes poderes trazem grandes responsabilidades? Trouxemos Leandro Ribeiro (Lead Game Designer na Afterverse) para falar do papel de Lead Game Designer, os aprendizados, dicas para como chegar a um bom líder e os desafios da liderança.…
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Furidashi Game Design Academy


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70. Gameplay is Narrative? w/ Ze and Nim! (Teaser)
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Second half of our conversation with Square Weasel Studio on aesthetics and storytelling, in which we discuss the odd disconnect between the games we play and the games we make and how disorienting yourself is creatively productive. Square Weasel: https://twitter.com/remaindervn Unlock the full episode (and more!) for $5 a month on Patreon: https:/…
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What the Spell!? A D&D Spell and Game Design Discussion Show


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Polymorph and True Polymorph - What the Spell!? A D&D and Game Design Podcast
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In the very first episode of What the Spell!?, Joe and Kim look at the spell Polymorph and True Polymorph, and discuss its wide and varied uses. Discussions in this episode include Cynthia Bigelow, the weight of a camel, life flashing before your eyes, and how steak isn't an object. We write about this and other spells over on our blog thingy at me…
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The Who, What, Why? Game Design Podcast


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Who, What, Why S33.E01 :: Representing History in Games with Dan Thurot
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Dan Thurot, game critic extraordinaire, joined me to delve into a difficult topic: representing history through games. We focused on ways that history is represented poorly and ways that it is represented successfully and thoughtfully in games. This is a big topic, and one I will likely explore in future episodes. For now, enjoy my time with Dan Th…
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Board Game Design Lab


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Our Best Game Design Advice with Peter C. Hayward
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Peter C. Hayward, from Jellybean Games, is back, and we’re talking through our absolute best tips and advice for game designers. We split the conversation into two parts: new designers and experienced designers. And we talk through our own successes and failures. And be sure to check out Peter’s latest game, Sunshine City, which you can download fo…
O que é o BIG Festival? Qual a importância dele para o mercado de jogos? Como é escolhido o conteúdo do festival? O que são indie games? Quais as expectativas para 2022? Convidamos Gustavo Steinberg (CEO do BIG Festival) para falar de um dos mais importantes eventos da indústria de games e que acontece no Brasil. Quer saber mais do BIG? Quer compra…
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Furidashi Game Design Academy


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69. Aesthetics & Storytelling w/ Ze and Nim!
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Ze and Nim from Square Weasel join Nicholas to talk about the interplay between visual style and narrative in game design. Square Weasel: https://twitter.com/remaindervn Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality…
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Board Game Design Lab


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Designing Games with Your Kids with Patrick McNeil
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Patrick Mcneil, from McMeeple Games, discusses what it’s like to design games with his children. Patrick has been creating games with his kids for years and has gotten many of the designs to the point of being fully published games. We talk about being intentional, setting the right expectations, overcoming negative feedback, and more. The post Des…
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Game Design de Bolso


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#17 - Quais os segredos do FIFA?
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Como manter FIFA vendendo todo ano? Como manter ele atual? Como tomo decisões baseadas no mundo real? Qual o principal segredo do FIFA? Convidamos Gilliard Lopes (Senior Game Designer da EA Games e Host do Podquest) para para revelar estes e outros segredos do FIFA. Link comentado no episodio: https://schedule.gdconf.com/session/independent-games-s…
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Furidashi Game Design Academy


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68. Mechanics III: Action Economy (Teaser)
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The best combo-breaker in the gamedev podcast scene, Lauryn and Nicholas, discuss that interplay of mechanics we all the "action economy" and ask the most important question: do you even read, bro? Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https…
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Knox Game Design


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Enemy Behaviors – Knox Game Design, May 2022
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This month’s Knox Game Design presentation topic is Enemy Behaviors. This is a look at various enemy behavior types: Back and forth (timer / collision based) Alert and chase, using distance / timer for stop chasing Move random direction and wait Orbital children, with varying radius length and orbit speed Behavior combination (orbital children and …
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The Game Design Round Table

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#277 Diving into Cards as a Crossroads
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Isaac Vega joins Dirk and David to talk about his experiences in the board game industry and how he has used cards in his games. First the trio discuss City of Remnants and how different components fulfill different roles in game design. Next, Dirk and David ask Isaac about his work on Ashes Reborn and some of its more unique systems. Finally, the …
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Board Game Design Lab


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Designing Games Based on Real-Life Systems with Ben Rosset
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Ben Rosset, designer of The Search for Planet X, talks about how to design games based on real-life systems and processes. Ben has designed games based on aging cheese, brewing beer, finding planets, manufacturing board games, and many other themes that happen in the real world, so we have quite a bit to chat about. The post Designing Games Based…
Vale a pena participar de Game Jam? Game Jam é só para iniciantes? Jogo de Game Jam serve para portfolio? O que é a Magalu Game Jam? Para falar dessa experiência de produzir jogos rapidamente, convidamos Gustavo Steinberg (CEO do Big Festival) e Davi Baptista (Game Designer na Flux Games). Se interessou na Game Jam do Magalu? A pré-inscrição está a…
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Furidashi Game Design Academy


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67. Adventures in Management: Backpack Hero
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Lauryn and Nicholas continue their discussion of "management" style mechanics and how gameplay normally associated with strategy games can enhance more "adventure" oriented ones, with specific refence to the recent indie game Backpack Hero. Episode where we critique ludonarrative harmony/dissonance Our behind-the-scenes Patreon episode Patreon: htt…
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The Who, What, Why? Game Design Podcast


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Who, What, Why S32.E10 :: A Case Study in Dominion featuring Jonny and Jeff
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I am starting a new series of episodes called "A Case Study in..." Each episode will feature me and some designers discussing a particular game that none of us designed. The games we will focus on will have made an impact on the hobby. My first episode of this series is on Dominion featuring Jeff and Jonny. We discussed the impact Dominion made on …
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Board Game Design Lab


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How to Design Take That Games with Steph and Jess Nguyen
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Jess and Steph Nguyen, from Hot Potatoz, talk about how to design take that games. We talk about finding a good balance of fun, game length, and hurt feelings. And we get into finding the right audience, playtesting, and more. The post How to Design Take That Games with Steph and Jess Nguyen appeared first on Board Game Design Lab.…
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Game Design de Bolso


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#15 - Game Programmer e Game Designer
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Como eu começo como Game Programmer? Onde aprendo e quais habilidades preciso ter? É preciso conhecer de Game Design? Para falar sobre a interação de Game Programmer com Game Designer, trouxemos Eric Andersen (Senior Game Engineer na Wildlife Studios) e Murilo Costa (Lead Programmer da Rogue Snail).
Lauryn and Nicholas discuss the fundamental appeal of so-called 4X games (eXplore, eXpand, eXploit, and eXterminate) and the pleasures of gameplay focused on control and management. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/t…
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The Game Design Round Table


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#276 Round Table on Market Considerations for Game Themes
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Kathryn rejoins Dirk and David for another Round Table discussion of past episodes. First, in reference to the recent episode with Sydney Engelstein, the group talks about card-based expansions. Then the discussion turns to the various Zenobia award finalist guests who have been on the show—topics include unique themes, alternative funding for game…
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Board Game Design Lab


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[BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy
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Jesse Stacy, from Triceratops Games, discusses how to design drafting games. Jesse has been working on a drafting style game for a while, and we dive into the different types, how to keep a game moving, stacking other mechanisms, and more. The post [BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy appeared first on Board Game…
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Board Game Design Lab


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[BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio
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Gino Brancazio, from Tinkerbot Games, talks about the three stages of prototyping, and we discuss what you need to know depending on which stage you’re in. The post [BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio appeared first on Board Game Design Lab.Av Board Game Design Lab
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