Player FM - Internet Radio Done Right
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Innhold levert av inklecast. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av inklecast eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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1 The Southwest’s Wildest Outdoor Art: From Lightning Fields to Sun Tunnels 30:55
30:55
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A secret field that summons lightning. A massive spiral that disappears into a salt lake. A celestial observatory carved into a volcano. Meet the wild—and sometimes explosive—world of land art, where artists craft masterpieces with dynamite and bulldozers. In our Season 2 premiere, guest Dylan Thuras, cofounder of Atlas Obscura, takes us off road and into the minds of the artists who literally reshaped parts of the Southwest. These works aren’t meant to be easy to reach—or to explain—but they just might change how you see the world. Land art you’ll visit in this episode: - Double Negative and City by Michael Heizer (Garden Valley, Nevada) - Spiral Jetty by Robert Smithson (Great Salt Lake, Utah) - Sun Tunnels by Nancy Holt (Great Basin Desert, Utah) - Lightning Field by Walter De Maria (Catron County, New Mexico) - Roden Crater by James Turrell (Painted Desert, Arizona) Via Podcast is a production of AAA Mountain West Group.…
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Innhold levert av inklecast. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av inklecast eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
Independent developer of narrative games and interactive stories.
…
continue reading
42 episoder
Merk alt (u)spilt...
Manage series 130739
Innhold levert av inklecast. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av inklecast eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
Independent developer of narrative games and interactive stories.
…
continue reading
42 episoder
Alle episoder
×This week, for our Christmas podcast, we discuss joy. Games should be fun, right - so why are so many so grim? Season's Greeting, y'all!
What happens if Sherlock gets it wrong? When players are in control, designers need tricks to prevent the player from breaking the story.
What is it about 3D games that makes them so much more appealing and valuable to players - and surely 3D games aren't so much harder to build?
History is full of bloodthirsty battles and dreadful wars. But does that mean games should play with history more - or less? And what makes some settings more acceptable than others?
We hate crafting systems. Or do we?
If and when designers provide opportunities for players to stop playing can have a massive impact on the addictiveness and longevity of a game. Should games be designed with stopping points in mind?
Jon is upset that Lara Croft's fast travel breaks the story canon, sparking a general discussion about how and why quick travel has become so widespread.
Jon's been playing Really Bad Chess (which is apparently really good), and it's got us talking about fairness in games. Get Really Bad Chess - http://reallybadchess.com/
Inkle take a (somewhat nostalgic) look at the state of mobile gaming, and Jon doesn't lose a finger.
With Sorcery wrapped up, we take a cryptic peek behind the curtain of the Next Big Thing; a game that's been brewing for the last two years...
With the Sorcery! series finally complete, Jon and Joe reflect on four years of development. Buy Sorcery 4 on Steam - http://store.steampowered.com/app/504800/

1 IGN's Sorcery! 4 preview party playthrough 1:21:27
1:21:27
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In this special episode of the inklecast, we bring you the live recording of IGN and inkle's preview playthrough of Sorcery! 4 at the launch party, recorded on 15th September 2016 at Loading Bar, London.
If we could find the time, work out how to do it, or make someone else do it for us, what would we build? A dancing cat conman game, apparently.
Why do games so rarely include religion as a theme? Jon, Joe and Tom's discussion tackles controversy, cynicism, and Batman.
How do you turn a story game into a board game? Tom, Jon and Joe discuss the hypothetical 80 Days: The Board Game.
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