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Innhold levert av Dawn Somewhere. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Dawn Somewhere eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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We Will NOT Play DnD
Merk alt (u)spilt...
Manage series 2884942
Innhold levert av Dawn Somewhere. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Dawn Somewhere eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
Four friends struggle to get through their weekly roleplaying campaigns together.
…
continue reading
160 episoder
Merk alt (u)spilt...
Manage series 2884942
Innhold levert av Dawn Somewhere. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Dawn Somewhere eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
Four friends struggle to get through their weekly roleplaying campaigns together.
…
continue reading
160 episoder
Alle episoder
×There is a simple rule in any conflict-related role: there is no safe way to apply force. Any act of violence can have unintended consequences, or be made too rashly. Just shoving a person can result in an accident. So what does one do when people have super powers? What's an ethical way to stop a man who can fly? Who can read minds? Who can jump between moving vehicles and take control of them in the process? A wacky world leads to some wacky police hypotheticals.…
Interrogation is an unusual art, and it's not something that's easily done in a vacuum. It requires already knowing some answers, being careful not to give away what you do and do not know, and giving the subject enough room to say things you wanted to hear without them knowing what you wanted to hear. And in the case of police work, when there's not a lawyer present, a bit of trickery and flimflam is on the table.…
In many events that deal with the law, self-incrimination can be a leading cause for arrest. For example, it's not rare for someone to discus how much they've had to drink during a sobriety test. And while you don't have to speak to the police or let them in the house if they don't have a warrant, certainly those rules change if you do something flagrantly illegal as a reaction to a knock at your door.…
The real depth of a super power is determined by the creativity and the wit behind it. No superman is all that difficult to overcome if he always does the same predictable things and has no new ideas. Paul and Lawry are certainly men of their own ideas, however, and the two split up to pursue completely separate goals.…
Any kind of breaking-and-entering, even if it's technically legal, is going to be fraught with perils. It's something that requires being in and out with all the sneakiness of the Grinch on Christmas, and when a person gets caught, it takes quick thinking and buttery lies. Super powers also help quite a lot.…
If you can run faster than a speeding bullet, then you can bet society is going to insist that you follow a lot of rules about when and where you can run. Crime-fighting super heroes have to get warrants and talk to lawyers, or else the whole system would be a chaotic mess of autocratic heroes - and look, society has spent a lot of time trying that. It works sometimes, but not always, and when it doesn't work it can really not work!…
You can't just wait for crime to happen and then go punch it down. If any crime of that caliber happened off, no city would survive. Instead, there's a lot of concern about budget, the amount of work being done, and who's doing it.
Good police work is rarely done from the barrel of a gun - that sort of thing is for emergencies. Ergo, good super hero work follows the same rules. Just because it's possible to use laser vision or throw a car into the sun, that doesn't mean you can really stop crime by doing so. Good super hero work means identifying the crime, gathering evidence, and following the rules. Usually.…
Unstoppable Industries moves to officially declare a new head of the superhero field crew, and naturally it's politics from top to bottom. Freeze Frame is the company's favorite, as the other candidates are too new, or have way too many open files with the HR department. Though the company logic is there, one has to wonder if an ego the size of Kimon's can really be okay with it.…
The team signs on with the government to learn what they can about the weapon which ends all super heroes, and it provides an important lead on who they should be talking to in order to catch Mercury. Meanwhile, one major advantage to reformed villainy is being in contact with current villains, who can keep you in touch with the ongoing developments of the underground.…
Even with Captain Momentum lost to the world, villainy and crime still happens, and it's up to the Unstoppable Force to intervene. Unfortunately, without a man impervious to bullets and physical harm to back the effort, the whole thing requires a lot of finesse that our heroes may not be quite in the practice of using.…
Grieving comes in steps, so they say, but it also takes various forms and elevates certain priorities above others. When the death of a friend occurs at a company, the company kind wind up impacting what sorts of grieving are most acceptable or most prioritized.
Every man is mortal, and no man is truly an unstoppable force. Whether by old age, a secret weakness, or the copyright expiring on their public appearance, at some point a hero must die. This is the night that bell tolls for Captain Momentum, and with him follows the death of an entire era.
Welcome to Unstoppable Industries! Home of the Unstoppable Force, one of the most famed and respected superhero teams in the United States. Headquartered in the proud city of New Jerseydelphia, they just so happen to be looking for a new member, and our very own Elvis has managed to ace the interview process.…
Our heroes have had things a little too easy for a little too long, and that's in spite of all the hardships! At some point, all of this meddling in things beyond their pay grade was going to bring the chickens home to roost, but in this case, the chickens are dragons. It's time to fight the big men or die standing.…
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We Will NOT Play DnD

There's an old story about a kung fu master who teaches his student 99 techniques, but he keeps the hundredth technique a secret so that he can defeat the student if the student becomes a traitor. There should, however, also be a story in which a master teaches his student only one thing: distrust. The consequences of which don't end as well for the master.…
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We Will NOT Play DnD

When the chips are down and you've been in the dark for too long, sometimes all it takes is a malign, obviously self-interested dragon woman to help guide you towards the light of creating further political instability. All you have to do is walk a little further into that bog of trouble you're already in. One more step and you'll be on the other side! For sure this time!…
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We Will NOT Play DnD

Though dragons were thought to be largely extinct, it's very hard to prove a negative. How would you go about proving there are no dragons? By not meeting any, obviously, but of course that gets blown out of the water the day you do actually run into one. After that, what do you do? Reclassify it as a species that isn't technically a dragon? Negotiate with it? Ask it stupid questions? As long as it isn't immediately eating everyone, why not try all of the above?…
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We Will NOT Play DnD

Navigation is easiest when you know where you're going and you have a clear idea of where you've been. That's why the woods can be so dangerous if you get lost, because there's not much of a horizon to find landmarks from. Trying to find your way out of a cave network based on a map written by people who weren't completely accurate about where all the caves are or where they go is going to lead to getting lost about a hundred percent of the time.…
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We Will NOT Play DnD

The nicest thing about making an escape through a tunnel network designed to facilitate an escape is that the whole process works pretty effectively! Until, that is, that the royal madam you've been forced to escort gets wise and has a few difficult to answer questions.
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We Will NOT Play DnD

Having built up a fair amount of social credit, it's now time to cash in everything and see where it gets the team! A person can only spend that credit once, but doing it all at once, before any weird behavior can be stopped or questioned, if often a good way to get away a plot too stupid to work.
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We Will NOT Play DnD

The pieces for the grand escape are falling into place! More or less. Every key the team needs to get out of there exists, and there's a way to grab it. But with any multi-step plan, all it takes is a single point of failure or one overlooked snag.
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We Will NOT Play DnD

The heads are mostly accounted for and it's now clear a jail break is the only way to get everyone out with their good health! But now the big question is, how can our heroes do it while still hanging on to said good health?
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We Will NOT Play DnD

There are two other cat people in the Dark Bottoms, and they've been here for quite a long while. Long enough to be Paul's parents, in fact. But are they? And if they are, then the next big question is how to get them out of there.
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We Will NOT Play DnD

Paul has a natural proclivity towards following the rules and respecting a heriarchy, so faking it as a guard in a foreign land is easy when they all inexplicably speak and write the same language! However, it turns out that the Darkbottom guards aren't the only ones our heroes need to worry about down here.…
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We Will NOT Play DnD

When impersonating a powerful or succesful person, there's one basic rule to follow: even if you don't know what's going on, always pretend you do. That's and it's important to name drop a bunch of people you've met, to establish that everyone wants to meet you and you've met everyone.
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We Will NOT Play DnD

It's never a great feeling to get sucker-punched, but when the entire party gets clobbered before they can do anything, the upshot is that nobody ever got to play a single one of their cards, and the enemy has no idea what kind of animal they're trying to keep in a cage. In Lawry's case, it's an animal who's as dangerous and unpredictable as he is annoying.…
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We Will NOT Play DnD

It'd be a big deal if Lawry can simply turn off any magical effect by yelling at it, with far reaching consequences for all of society if Lawry had a mind to truly use the ability. Society would therefore be in a great deal of danger if Lawry's number one priority wasn't to completely disengage with everything it touches forever.…
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We Will NOT Play DnD

The party has become so well noticed by the city's higher-ups, that those higher-ups are beginning to wonder, with some agitation, why they keep hearing about a small group of guys who, prior to just this year, were completely beneath the notice of even the local guard. The unfortunate part about rising very fast and very independently is that you have no way to know what anyone else is thinking about it.…
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We Will NOT Play DnD

With his friends in bad shape, the only one left to get around is Paul, who's got quite a few feelings and concerns about recent developments. A lot of major players throughout the city have also developed some concerning opinions and feelings on Paul as well, and the heat is turning up.
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