Montgomery & Company (MoCo) is a weekly podcast and radio show hosted by two-time WNBA Champion and Co-Owner/Vice President of the Atlanta Dream, Renee Montgomery, in partnership with WABE Atlanta. Both insightful and compelling, MoCo features interviews with some of the world’s top athletes, entertainers, and innovators as well as roundtable discussions with Renee’s colleagues, friends, and family, about sports, culture and building generational wealth. Montgomery & Company: Sports, Cultu ...
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How Can We Fix Drive Rush Cancels In Street Fighter 6?
MP3•Episoder hjem
Manage episode 413205040 series 98777
Innhold levert av UltraChenTV. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av UltraChenTV eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
SPECIFICALLY, HOW DO WE FIX CROUCHING MEDIUM KICK INTO DRIVE RUSH? The latest discussion on Street Fighter 6 on the streets is that Crouching Medium Kick canceled into Drive Rush is too strong and powerful. Okay, let's assume it is. How would we go about fixing it? James delves into many possible solutions and discusses how some would work and how most would not. == TIME STAMPS == 0:00:00 Intro 0:02:44 What Makes crMK DR Cancel (DRC) So Strong? 0:06:17 Counters And Counters To The Counters 0:09:39 The Supposed "Expensive" Cost 0:12:44 Actual Downside To The DRC 0:14:47 Making Drive Rush More Risky 0:16:38 Possible Solution Via Drive Meter 0:21:52 Weird Drive Parry Solution Idea 0:26:56 Increase Drive Gauge Gain Penalty 0:31:15 Back To The Drive Parry Suggestion 0:35:19 Let's Explore The Penalty Idea More 0:38:48 Testing Drive Reversal Vs. DRC 0:42:53 Testing Current DRC Scaling 0:46:17 Should L3s Have Higher Min Scaling? 0:51:10 Mindless, No-Risk Offense 0:53:02 Idea: Slower DRs Cancel On Block 0:58:10 Best Idea So Far: Added Penalty 1:02:09 Idea: Improving Drive Reversals 1:07:14 The Ripple Effect Of Buffs / Nerfs 1:12:10 Can't Over-Nerf Things 1:14:32 Drive Grooves? 1:19:00 Have And Have-Not Characters 1:24:28 Careful Not To Turn DRC Useless 1:27:48 Do Penalties Stack? 1:29:57 Some Last Thoughts 1:35:48 Closing Thoughts Find the YouTube version of this episode here: https://www.youtube.com/watch?v=pVNBxUBUwgw Get the audio version of this episode here: https://soundcloud.com/ultrachentv/driverushcancels Soundcloud - https://soundcloud.com/ultrachentv Itunes - http://UltraChenTV.com/iTunes Spotify - https://open.spotify.com/show/4nOFXvdcuJng3Y14qK3CVF Join the UltraChen Discord! https://discord.gg/VAmkUdp Please consider supporting our Patreon! http://patreon.com/ultrachentv Twitch - http://twitch.tv/ultrachentv Twitter - http://twitter.com/ultrachentv James Chen http://twitter.com/jchensor https://www.twitch.tv/jchensor #FGC #Esports #Podcast
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605 episoder
MP3•Episoder hjem
Manage episode 413205040 series 98777
Innhold levert av UltraChenTV. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av UltraChenTV eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
SPECIFICALLY, HOW DO WE FIX CROUCHING MEDIUM KICK INTO DRIVE RUSH? The latest discussion on Street Fighter 6 on the streets is that Crouching Medium Kick canceled into Drive Rush is too strong and powerful. Okay, let's assume it is. How would we go about fixing it? James delves into many possible solutions and discusses how some would work and how most would not. == TIME STAMPS == 0:00:00 Intro 0:02:44 What Makes crMK DR Cancel (DRC) So Strong? 0:06:17 Counters And Counters To The Counters 0:09:39 The Supposed "Expensive" Cost 0:12:44 Actual Downside To The DRC 0:14:47 Making Drive Rush More Risky 0:16:38 Possible Solution Via Drive Meter 0:21:52 Weird Drive Parry Solution Idea 0:26:56 Increase Drive Gauge Gain Penalty 0:31:15 Back To The Drive Parry Suggestion 0:35:19 Let's Explore The Penalty Idea More 0:38:48 Testing Drive Reversal Vs. DRC 0:42:53 Testing Current DRC Scaling 0:46:17 Should L3s Have Higher Min Scaling? 0:51:10 Mindless, No-Risk Offense 0:53:02 Idea: Slower DRs Cancel On Block 0:58:10 Best Idea So Far: Added Penalty 1:02:09 Idea: Improving Drive Reversals 1:07:14 The Ripple Effect Of Buffs / Nerfs 1:12:10 Can't Over-Nerf Things 1:14:32 Drive Grooves? 1:19:00 Have And Have-Not Characters 1:24:28 Careful Not To Turn DRC Useless 1:27:48 Do Penalties Stack? 1:29:57 Some Last Thoughts 1:35:48 Closing Thoughts Find the YouTube version of this episode here: https://www.youtube.com/watch?v=pVNBxUBUwgw Get the audio version of this episode here: https://soundcloud.com/ultrachentv/driverushcancels Soundcloud - https://soundcloud.com/ultrachentv Itunes - http://UltraChenTV.com/iTunes Spotify - https://open.spotify.com/show/4nOFXvdcuJng3Y14qK3CVF Join the UltraChen Discord! https://discord.gg/VAmkUdp Please consider supporting our Patreon! http://patreon.com/ultrachentv Twitch - http://twitch.tv/ultrachentv Twitter - http://twitter.com/ultrachentv James Chen http://twitter.com/jchensor https://www.twitch.tv/jchensor #FGC #Esports #Podcast
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