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Innhold levert av Jonathan Blow. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Jonathan Blow eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Experimental Gameplay - Marc ten Bosch Part 1

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Manage episode 421354292 series 3571579
Innhold levert av Jonathan Blow. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Jonathan Blow eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

This week's guest interviewer is Marc ten Bosch, an independent developer known for Miegakure, a 4D puzzle-platforming game. Jon and Marc have presented together at IndieCade and NYU Game Center and are working together on Thekla's next puzzle game. Here, the two discuss the puzzle design philosophy of Braid: minimalism, pattern breaks, literary influences, and more. Next: the ramifications of the game's rewind mechanic—both as a way to correct difficulty in execution but also providing advanced puzzle-solving techniques.

Braid, Anniversary Edition is out now! Buy it on platforms of your choice: Steam, PlayStation 4 and 5, Nintendo Switch, Xbox One and Xbox Series, iOS (for Netflix subscribers), Android (for Netflix subscribers).

Host: Jonathan Blow

Guest: Marc ten Bosch

Producer: Jason Brisson

Editor: Will Torbett

Intro Song: "Downstream" by Shira Kammen (based on "O son do ar" by Bieito Romero and "Borrela d'Aragon" by Eric Montbel)

  continue reading

6 episoder

Artwork
iconDel
 
Manage episode 421354292 series 3571579
Innhold levert av Jonathan Blow. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Jonathan Blow eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

This week's guest interviewer is Marc ten Bosch, an independent developer known for Miegakure, a 4D puzzle-platforming game. Jon and Marc have presented together at IndieCade and NYU Game Center and are working together on Thekla's next puzzle game. Here, the two discuss the puzzle design philosophy of Braid: minimalism, pattern breaks, literary influences, and more. Next: the ramifications of the game's rewind mechanic—both as a way to correct difficulty in execution but also providing advanced puzzle-solving techniques.

Braid, Anniversary Edition is out now! Buy it on platforms of your choice: Steam, PlayStation 4 and 5, Nintendo Switch, Xbox One and Xbox Series, iOS (for Netflix subscribers), Android (for Netflix subscribers).

Host: Jonathan Blow

Guest: Marc ten Bosch

Producer: Jason Brisson

Editor: Will Torbett

Intro Song: "Downstream" by Shira Kammen (based on "O son do ar" by Bieito Romero and "Borrela d'Aragon" by Eric Montbel)

  continue reading

6 episoder

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