Die Vorlesung stellt grundlegende Techniken und Programmierschnittstellen zur Entwicklung von Multimedia-Anwendungen vor. Behandelt werden Grafik-, Sound-, 3D-, und Multimediaschnittstellen. Die Übungen werden mit unterschiedlichen Frameworks, Sprachen etc. durchgeführt werden. Darunter z.B. Python und Java FX. Die Materialien (Folien) sind in englischer Sprache, der Votrag (Audio) in deutscher Sprache.
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Die Vorlesung gibt einen Überblick über Techniken zur Realisierung digitaler Medien. Dabei umfasst die Lehrveranstaltung drei etwas verschiedene Themenbereiche: Hardwarenahe Aspekte der Medientechnik (Ein-/Ausgabetechniken, Film-/Videotechnik, etc.) in der Vorlesung, (Programmierung von medienbezogenen Anwendungen in Java in den Uebungen) und Praktika zur Erstellung und verarbeitung verschiedener Medien (Foto, Video, Audio). In der Vorlesung werden die Themenbereiche zeitlich so behandelt, d ...
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Behandelte Themen * Informationsverarbeitung des Menschen (Modelle, physiologische und psychologische Grundlagen, menschliche Sinne, Handlungsprozesse) * Designgrundlagen und Designmethoden * Ein- und Ausgabeeinheiten für Computer, eingebettete Systeme und mobile Geräte * Prinzipien, Richtlinien und Standards für den Entwurf von Benutzerschnittstellen * Grundlagen und Beispiele für den Entwurf von Benutzungsschnittstellen (Textdialoge und Formulare, Menüsysteme, graphische Schnittstellen, Sc ...
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Die Vorlesung befasst sich mit multimedialen Dienstangeboten, die über Datennetze realisiert werden. Dabei werden die Basistechnologien der Rechnernetze nicht behandelt, sondern vorausgesetzt. Die Vorlesung gliedert sich in folgende Bereiche: (1) Grundlagen der Erstellung interaktiver Webangebote: Medieneinbettung in Webseiten, Serverseitige Interaktivität, Web Services, Mashups. (2) Inhaltsbezogene Basistechnologien: Weitere Technologien, die zur Speicherung, Übertragung und Verarbeitung vo ...
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Die Vorlesung befasst sich mit multimedialen Dienstangeboten, die über Datennetze realisiert werden. Dabei werden die Basistechnologien der Rechnernetze nicht behandelt, sondern vorausgesetzt. Die Vorlesung gliedert sich in folgende Bereiche: * Inhaltsbezogene Basistechnologien: Weitere Technologien, die zur Speicherung, Übertragung und Verarbeitung von Multimedia-Daten im Netz notwendig sind, insbesondere Sicherheitsfragen, Rechtemanagement, Abrechnung und Bezahlung * Multimediale Anwendung ...
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Audiotechnik Teil 2: Audiotechnik digital, Digitalrundfunk
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Diese Vorlesung führt in die digitale Audiotechnik ein.Av Prof. Dr. Heinrich Hußmann
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Audiotechnik und Tonbearbeitung Teil 1
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Diese Vorlesung führt in die (analoge) Audiotechnik ein.Av Prof. Dr. Heinrich Hußmann
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Videotechnik Teil 2: Speicherung und Übertragung von Video, Kinotechnik
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Diese Vorlesung führt in digitale Film- und Videotechnik ein.Av Prof. Dr. Heinrich Hußmann
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Videotechnik Teil 1: Grundlagen, Produktion, Schnitt, Nachbearbeitung
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Diese Vorlesung führt in analoge Film- und Videotechnik ein.Av Prof. Dr. Heinrich Hußmann
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Fototechnik und Bildbearbeitung Teil 3
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Diese Vorlesung führt in digitale Fototechnik ein und berührt kurz die technische Realisierung von bildbearbeitender Software.Av Prof. Dr. Heinrich Hußmann
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Fototechnik und Bildbearbeitung Teil 2
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Diese Vorlesung beschreibt analoge und digitale Sensoren in der Fotografie und erläutert Themen der Bildgestaltung.Av Prof. Dr. Heinrich Hußmann
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Diese Vorlesung gibt eine Einführung in die GUI-Programmierung mit Swing.Av Prof. Dr. Heinrich Hußmann
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Einführung, Fototechnik und Bildbearbeitung Teil 1
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Diese Vorlesung führt in klassische Fototechnik ein und berührt kurz einige Themen der Bildgestaltung.Av Prof. Dr. Heinrich Hußmann
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Chapter 14 is the last chapter with prognoses, trends and visions for multimedia in the net.Av Prof. Dr. Heinrich Hußmann
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Multimedia Content Production and Management
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This chapter gives an overview of the production and management of multimedia content. This includes topics about encoding and transcoding of multimedia content, media production chains and media asset management.Av Prof. Dr. Heinrich Hußmann
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Signaling Protocols for Multimedia Communication
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Chapter 13 gives an overview of signaling protocols for multimedia communication. The chapter provides a brief introduction in signaling and sessions, SIP basics and signaling for instant messaging.Av Prof. Dr. Heinrich Hußmann
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Conversational Multimedia Services
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This chapter introduces multimedia conferencing and gives examples for applications. It also describes the typology of multi-point conferences and briefly overviews different standards for multimedia conferencing.Av Prof. Dr. Heinrich Hußmann
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This chapter introduces electronic books and magazines. It gives a brief overview of history and terminology of electronic books and introduces different ebook formats. The ePUB Standard is discussed in more detail to finish this chapter.Av Prof. Dr. Heinrich Hußmann
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Chapter 9 covers the topics Web Radio, Web TV and IPTV. It gives several examples for each topic and points out some trends regarding these services.Av Prof. Dr. Heinrich Hußmann
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This chapter gives an overview of streaming architectures (high-level streaming architecture, real-time data transport, scalabitily and multicast). The chapter finishes with selected commercial streaming architectures like QuickTime or Windows Media.Av Prof. Dr. Heinrich Hußmann
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This chapter gives an overview over metadata and its concepts in general. The generic metadata standard MPEG-7 and selected metadata-relevant standards are introduced. The chapter concludes with automated extraction of multimedia metadata.Av Prof. Dr. Heinrich Hußmann
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This chapter introduces cryptographic techniques (symmetric and assymetric). It also includes digital signatures and describes public key infrastructures.Av Prof. Dr. Heinrich Hußmann
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Content-Oriented Base Technologied for Networked Multimedia - Part b: Watermarking, DRM Standards
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This part finishes Chapter 5. In this second part watermarking is explained in more detail and DRM standards as well as commercial solutions are presented.Av Prof. Dr. Heinrich Hußmann
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Content-Oriented Base Technologied for Networked Multimedia - Part a: Media Rights, Encryption-Based Digital Rights Management
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This chapter gives an overview of Digital Rights Management. This includes media rights in general as well as rights models and principles of encryption-based DRM Systems.Av Prof. Dr. Heinrich Hußmann
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Communities, the Web, and Multimedia
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The main topics of this chapter are communities, the web and multimedia. It describes the evolution on the web, social networks and social media, as well as Web content aggregation and integration. The chapter is closed with a brief overview of virtual worlds in the Web.Av Prof. Dr. Heinrich Hußmann
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Interactive Web Applications Part c: Web Programming with Java
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This chapter gives an overview of Web Programming with Java, including Applets, Servlets and Java Server Pages.Av Prof. Dr. Heinrich Hußmann
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Interactive Web ApplicationsPart b: Database Integration & AJAX 2
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This part completes chapter 3.3 and introduces the integration of client-side and server-side scripts using AJAX.Av Prof. Dr. Heinrich Hußmann
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Interactive Web ApplicationsPart b: Database Integration & AJAX 1
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Chapter 3.3 describes database integration. Therefore, a brief overview of MySQL is given and it is shown how it may be combined with PHP.Av Prof. Dr. Heinrich Hußmann
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Interactive Web Applications Part a: Server-Side Scripting
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Chapter 3 deals with interactive web applications and their basics in general. In the first part of this chapter, an exemplary introduction to PHP is given.Av Prof. Dr. Heinrich Hußmann
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Chapter 2 addresses general issues about realization of multimedia offerings on the Web. It goes into technical detail about embeding media data in HTML, and discusses the unsatisfactory solutions in current HTML as well as the improvements provided by HTML 5.Av Prof. Dr. Heinrich Hußmann
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Chapter 1 gives a general motivation and introduction and provides an overview of terms and classifications related to net-based multimedia.Av Prof. Dr. Heinrich Hußmann
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Modelling Multimedia Applications
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This lecture discusses research approaches to specify multimedia software on an abstract level.Av Prof. Dr. Heinrich Hußmann
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Development Process for Multimedia Projects
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This lecture discusses an adequate structure of a development process for multimedia software.Av Prof. Dr. Heinrich Hußmann
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Design Patterns for Multimedia Software
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This lecture discusses how design patterns can be used to improve the quality of multimedia software.Av Prof. Dr. Heinrich Hußmann
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This lecture discusses the usage of video clips in multimedia programs.Av Prof. Dr. Heinrich Hußmann
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This lecture discusses the usage of sound effects in multimedia programs.Av Prof. Dr. Heinrich Hußmann
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Programming with Animations Part 2
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This lecture discusses design-oriented concepts for vector graphics animation.Av Prof. Dr. Heinrich Hußmann
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Programming with Animations Part 1
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This lecture discusses general concepts for vector graphics animation.Av Prof. Dr. Heinrich Hußmann
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This lecture discusses general concepts for programming with images, touching upon vector graphics as well as upon bitmap graphics.Av Prof. Dr. Heinrich Hußmann
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This lecture briefly discusses a number of general concepts which are relevant for all multimedia programming frameworks, thereby summarizing the observations made when comparing different development platforms.Av Prof. Dr. Heinrich Hußmann
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Development Platforms for Multimedia Programming - Other Platforms (Contd.)
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This lecture continues the overview of various other platforms for multimedia application development and specializes on the Adobe Flash platform.Av Prof. Dr. Heinrich Hußmann
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Development Platforms for Multimedia Programming - Other Platforms
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This lecture gives an overview of various other platforms for multimedia application development.Av Prof. Dr. Heinrich Hußmann
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Development Platforms for Multimedia Programming - Python and Pygame
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This lecture gives an introduction to the programming language Python and the framework Pygame.Av Prof. Dr. Heinrich Hußmann
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Introduction to Multimedia Programming
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This is a high level introduction into the topic of the lecture.Av Prof. Dr. Heinrich Hußmann
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Signaling for Multimedia Communication
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Communities, the Web, and Multimedia
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Content Production, Content Management
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