An interview podcast about making games with people in the industry. Hosted by Stuart Neill (@saintlystuart)
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On this show I chat with Charles Wolf about composing music for games. We also chat about freelance rates and contracts, musical influences, and making yourself visible on social media.You can get in contact with Charles via Twitter @CWolfMusic. You can also find his website here https://charleswolfmusic.com/. You can get in contact with the show o…
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Pete Bottomley (White Paper Games)
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On this show I chat with Pete Bottomley from White Paper Games about their newest game Conway: Disappearance at Dahlia View. We also chat about working with publishers, burnout, and White Paper Games' previous games.You can get in contact with Pete and White Paper Games via Twitter @WhitePaperGames. You can also find their website here https://www.…
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On this show I chat with Tomislav Podhraški from Pine Studio about their newest game Escape Simulator. We also chat about contract work, success in the industry, and marketing puzzle games.You can get in contact with Tomislav and Pine Studio via Twitter @PineStudioLLC. You can also find their website here https://www.pinestudio.com/. You can get in…
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Fay & Martyn Maillardet (Imaginary Friends Games)
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On this show I chat with Fay & Martyn Maillardet from Imaginary Friends Games about releasing their debut game Shindig. We also chat about making life decisions, making music, and making voices.You can get in contact with Fay & Martyn via Twitter @Gamesfriendo. You can also find their website here https://www.imaginaryfriendsgames.com/. You can get…
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On this show I chat with Richard Campbell about music in videogames. We also chat about game music costs, project briefs, working with orchestras, other audio projects, and the sound of moss.You can get in contact with Richard via Twitter @rickyzaudio. You can also find Richard's website here https://www.ziggidybang.com/. You can get in contact wit…
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Claire Morwood & Chella Ramanan (3-Fold Games)
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On this show I chat with Claire Morwood and Chella Ramanan of 3-Fold Games about Before I Forget. We chat aboutdiversity in games, gettong games localised, accessibility options, being nominated for a BAFTA.You can get in contact with 3-Fold Games via Twitter @3foldgames, Claire @shimmerwitch and Chella @chellaramanan. You can also find the 3-Fold …
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On this show I catchup with Manuela Malasaña of Team Dogpit and the development of Red Star Azimuth and the release of The Cherry Orchard. We also chat aboutsubtitles, accessibility options, how real life events can have an impact on a game's development, and using Facebook for voice actor casting.You can get in contact with Manuela via Twitter on …
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On this show I chat to Sean Labodé about Community Management. We also talk about working as part of the games publisher Sold Out, getting into the games industry, industry accolades, and age rating certificates. You can get in contact with Sean via twitter at @seanlabode and Sold Out at @soldout. You can get in contact with the show on Twitter @Ho…
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On this show I chat to Alan Thorn of the National Film & Television School about the Games Design & Development MA course at NFTS. We also talk about the maturity of the industry, remote working due to Covid, the influence of technology, and Russian puzzle solvers . You can get in contact with Alan via NFTS through https://nfts.co.uk/games-design-a…
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On this show I chat to Mark Gregory of Freesphere Entertainment about developing the game Tether and the decision to put further work on it on hold. We also talk about working with other companies, remote working, picking projects to work on, and being the creative director of a company while also working a full time job. You can get in contact wit…
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On this show I chat to Charlene Lebrun of Player Two PR about working in indie games entertainment communications. We also talk about the cost of PR services, using social media and keeping it fresh, the difference between how large and small companies approach their campaigns, and working on Eastshade and Draugen. As part of thw show we also cover…
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On this show I chat to Jean Leggett about being CEO of One More Story Games, the game engine Story Stylus, and teaching game making to adults and children. We also chat about working with Charlaine Harris on an adaptation of her novel the Lily Bard Mysteries: The Body in Shakespeare Park, working within the boundaries of an IP, the challenges of mo…
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On this show I chat to Jake Hollands about making Space Plan and working on Not a Hero. We also chat about people pirating prototypes working in small teams and filling many roles thinking about and choosing a publisher the changes made between a prototype and the release version and working with Logan Gabriel You can get in contact with Jake via T…
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On this show I chat to Manuela Malasaña about Team Dogpit and their games including their game that is currently in development Red Star Azimuth. We also chat about the advantages/disadvantages of distribution platforms people hustling for free keys that result in no coverage using social media as a marketing tool and the issues of only having othe…
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On this show I chat to Caoimhe Roddy about the role of a producer when making games. We also chat about different roles in the industry including usability tester, designer, QA assistant, developer, producer and associate producer and the different roles and responsibilities of each misconceptions about the roles and how QA is seen as easy entry po…
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On this show I chat to Gary Kings about national Insecurities and their games including their most recent release Once Upon a Crime in the West. We also chat about the Humble Originals scheme choosing a type of marketing that suits the game ie. surprise reveal over a long buildup a project's progress and how that affects the team the influences oth…
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On this show I chat to Marina Diez about being a games designer and creator. We also chat about being a founder of Terebi magazine, a women only video game magazine collaborating with Fem Devs and BeMyHuman games as meaningful experiences and the self care spaces they can be created to be itch.io as an indie developer friendly platform, and using i…
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