Night Water is a refreshing, late-night podcast to quench your thirst. Like taking the first sip of a nighttime glass of water, only in your ears.
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Deep-dive discussions with the smartest developers we know, explaining what they're working on, how they're trying to move the industry forward, and what we can learn from them. You might find the solution to your next architectural headache, pick up a new programming language, or just hear some good war stories from the frontline of technology. Join your host Kris Jenkins as we try to figure out what tomorrow's computing will look like the best way we know how - by listening directly to the ...
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What is Truth Radio Podcast?TRUTH RADIO PODCAST·SUNDAY, OCTOBER 20, 2019· Hey listeners! This is Joey with Truth Radio Podcast. As some of you may be wondering, what is Truth Radio Podcast? Here is an answer to that question, Truth Radio Podcast is an outlet and outreach tool being sponsored by The Fortress. I have the honor of hosting this Podcast and will do my best to deliver Truth to our listeners by three fundamentals, The Word of God, Prayer, and Testimonies. Truth Radio Podcast will b ...
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A podcast that visits with top marine dealers, executives, and leaders to learn more about trends and issues affecting the boating industry.
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MicroServices For Better And Worse (with Ian Cooper and James Lewis)
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What have we learned from more than a decade of deploying microservices? Was it a good idea? Are we any better at figuring out what a microservice is, or where its boundaries lie? Does splitting things up create fragmentation problems? And is it too late to put the genie back in the bottle? This week we’re going to look at all these questions and m…
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Pony: High-Performance, Memory-Safe Actors (with Sean Allen)
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Pony is a language born out of what should be a simple need - actor-style programming with C performance. On the face of it, that shouldn’t be too hard to do. Writing an actor framework isn’t trivial, but it’s well-trodden ground. The hard part is balancing performance and memory management. When your actors start passing hundreds of thousands of c…
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"Like how water tastes in a dream" — does this famed Japanese sports drink live up to the hype? Further reading & watching: Emiko Jozuka on Pocari Sweat for CNN Julian Ryall on Pocari Sweat for SCMP The Cindy Crawford Pocari Sweat commercial with the mutant rabbit Jacob Jones smoking cigarettes and drinking Pocari Sweat Head to TryPocari.com to fin…
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Architecting a Rust Game Engine (with Alice Cecile)
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This week we take a look at Bevy, a new game engine written in Rust. And in particular, we look at a core component of Bevy that has something to teach you even if you never write a game: its Entity Component System, or ECS. An ECS is an approach to managing complex systems with large numbers of moving parts, that takes some inspiration from the Re…
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Writing a CAD Language in Rust (with Adam Chalmers)
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Given how many languages have been written in C over the years, it’s not surprising to see new languages being written in Rust. What is surprising about this week’s guest is the domain he’s writing for: Computer Aided Design (CAD). Could Rust be sneaking its way into the CAD world too? Joining me to discuss the design and implementation of a CAD pr…
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Text User Interfaces in Rust (with Orhun Parmaksız)
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For some kinds of application, there is no faster or cheaper way to build a user interface than in the terminal. Sure, it’s not going to suit every kind of user out there, but for those of us that are happy on the command line, rich Text User Interfaces (or TUIs) open all the exploration and discoverability benefits of a GUI are a fraction of the d…
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A new electric boat company enters the sustainable scene
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For the last four years, Halevai has worked relatively under the radar researching and developing an electric trimaran. As entrepreneur, explorer and Halevai CEO and founder Frank Heidinger details in this latest edition of Boating Industry Insider, the company is now building and selling their first 24-foot boats with a 20mph cruising speed and a …
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Designing The Lustre Web Framework (with Hayleigh Thompson)
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Lustre is a web framework that takes a lot of inspiration from Elm, some from React, and a surprising amount from Erlang’s actor model, to provide a library that blurs the lines between executing on the client, or on the server. Support Developer Voices on Patreon: https://patreon.com/DeveloperVoices Support Developer Voices on YouTube: https://www…
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Faust: A Programming Language For Sound (with Romain Michon)
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I’m always interested in what factors shape the design of a programming language. This week we’re taking a look at a language that’s wholly shaped by its need to support a very specific kind of program - audio processing. Anything from creating a simple echo sound effect, to building an entire digital instrument based on a 17th-century harpsichord.…
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GPUs, from Simulation to Encryption (with Agnès Leroy)
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This week we take a look at what you can do with a GPU when you get away from just using it to draw polygons. Agnès Leroy has spent most of her career programming, optimizing and converting programs to run on that oh-so-curious piece of specialised processing hardware, and we go through all the places that journey has taken her. From simulating the…
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The State of Full-Stack OCaml (with António Monteiro)
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OCaml has one of the best-loved compilers available, and parts of it are surprisingly pluggable, so it’s not surprising that someone would eventually try to wed OCaml with JavaScript and the web browser. In fact, the ecosystem has gone further, and there are now a bevvy of options for people who want to write OCaml and run it in the browser, or wan…
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It will be great at ELEVATE! A podcast sneak peek
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Make your plans to celebrate the recreational boating industry at the Boating Industry ELEVATE Summit Conference, January 20-22, 2025, in Charlotte, North Carolina. In this edition of Boating Industry Insider, host David Gee talks about the origins of the conference, details the agenda, and gives a little preview of the opening night reception at t…
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Multiplatform Maps Built As Layers on Rust (with Ian Wagner)
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Mapping is a hugely complex task to take on. Even if you moved as much of the data-management as you can out to 3rd-party services, you’d still have a tonne of work to do weaving together map tiles, routing information, GPS data, points of interest, search and more. And as if that wasn’t enough, you’d probably want that software to work on a whole …
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Building a New Terminal App (with Zach Lloyd)
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The terminal might be the most used development tool in history. So it’s a little odd that it hasn’t changed that much in the decades since the terminal first came into being. Is the terminal a “completed” project? Or are there new ways to look at it that might make it even more useful? This week’s guest—Zach Lloyd—is convinced the terminal is ripe…
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Building A Programming Language From Its Core (with Peter Saxton)
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A language’s AST—it’s abstract syntax tree—is nearly always a hidden implementation detail. It’s not treated as part of the language, but merely the intermediate step between parsing and compiling. But this week’s guest aims to flip that relationship on its head... Peter Saxton joins me to talk about EYG - an AST-first language that defines the fun…
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Practical Applications for DuckDB (with Simon Aubury & Ned Letcher)
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DuckDB’s become a favourite data-handling tool of mine, simply because it does so many small things well. It can read and write a huge number of data formats; it can infer schemas automatically when you just want to move quickly; and it can interface with most languages, run like lightning on the desktop or be embedded into a webpage. I’m a huge fa…
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Recording and Replaying the Browser (with Justin Halsall)
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RRWeb is based on a simple idea: If you capture all the DOM events in a browser session, and when they happened, you could play it back later. Play it back for diagnosing error conditions, for understanding your user’s journey, or for creating demo videos that can be edited element-by-element instead of frame-by-frame. Unfortunately, the simple ide…
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Zig as a Multi-OS Build System (with Loris Cro)
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The ZigLang team have put an astonishing amount of effort into making Zig work an effective tool for compiling C across different architectures. Work that benefits the Zig language, but also has a chance to benefit languages like Python and Rust. Or indeed, any language that uses native C libraries somewhere in its stack. So this week we’re joined …
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Creating and Evolving Elixir (with José Valim)
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Back in 2012, José Valim started building Elixir to as a way to have his ideal programming language running on the same platform as Erlang. Fast-forward 12 years and it’s become build anything from distributed infrastructure to notebooks and websites. In this week’s Developer Voices, José joins us to tell the history of Elixir in a series of design…
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PyO3: From Python to Rust and Back Again (with David Hewitt)
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There’s huge pressure on Python at the moment to get faster, ideally without changing at all. One increasingly–popular way of achieving that impossible task is to push the performance critical code down into C, C++, or Rust. And this week we’re focussing on the Python route, as we take a look at PyO3. David Hewitt’s the principal committer to PyO3,…
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NATS & Jetstream: The System Communication Toolkit (with Jeremy Saenz)
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Most message systems have an opinion on the right way to do inter-systems communication. Whether it’s actors, queues, message logs or just plain ol’ request response, nearly every tool has decided on The Right Way to do messaging, and it optimises heavily for that specific approach. But NATS is absolutely running against that trend. In this week’s …
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Cuis Smalltalk and the History of Computing's Future (with Juan Vuletich)
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Smalltalk is one of those programming languages that’s lived out of the mainstream, but often referenced as an influence and an important part of programming history. It’s the cornerstone of object-oriented programming, it was into message passing before actors were cool, and it blurs the line between operating system, programming language and pers…
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Boating Business Boosts in a Challenging
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Free sales tips! Who doesn't want those, right?! Especially in the challenging sales environment we find ourselves in now. Boating Industry Insider host David Gee is joined by Anthem Marine CEO and serial boat building entrepreneur Mark Overbye to discuss ways to simplify - and improve - the sales process as well as the entire customer journey. Thi…
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The Inko Programming Language, and Life as a Language Designer (with Yorick Peterse)
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This week we take a close look at the language Inko from two perspectives: The language design features that make it special, and the realities of being a language developer. Yorick Peterse joins us to discuss why he’s building Inko, and which design sweetspots he’s looking for. We begin with memory management, aiming for the kind of developer who …
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Building the Zed Text Editor (with Nathan Sobo)
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I’ve often wondered how you build a text editor. Like many software projects, it’s a simple idea at the core with an almost infinite scope for features. How do you build a solid foundation to expand on? Which features matter for launch? And how do you hope to satisfy the needs of every programmer, working in every language? My guest for this episod…
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Reimplementing Apache Kafka with Golang and S3
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This week on Developer Voices we’re talking to Ryan Worl, whose career in big data engineering has taken him from DataDog to Co-Founding WarpStream, an Apache Kafka-compatible streaming system that uses Golang for the brains and S3 for the storage. Ryan tells us about his time at DataDog, along with the things he learnt from doing large-scale syste…
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Extending Postgres for High-Performance Analytics (with Philippe Noël)
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PostgreSQL is an incredible general-purpose database, but it can’t do everything. Every design decision is a tradeoff, and inevitably some of those tradeoffs get fundamentally baked into the way it’s built. Take storage for instance - Postgres tables are row-oriented; great for row-by-row access, but when it comes to analytics, it can’t compete wit…
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Designing Actor-Based Software (with Hugh McKee)
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The actor model is a popular approach to building scalable software systems. And isn’t hard to understand when you’re just reading about the beginner’s examples. But how do you architect a complex design using the actor model? Which patterns work well? How do you think through it? Joining me to take us through it is Hugh McKee. Hugh’s a total actor…
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Musician and filmmaker Michael Doshier joins the Night Water podcast to discuss his old life as an aspiring pop star performing under the name Johnny Darlin, how his song "Olly Alexander" fits into his creative arc, and whether or not Olly has ever heard his romantic proposal. You can follow Michael on Instagram, @michaeldoshier, and check out his …
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ByteWax: Rust's Research Meets Python's Practicalities (with Dan Herrera)
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Bytewax is a curious stream processing tool that blends a Python surface with a Rust core to produce something that’s in a similar vein to Kafka Streams or Apache Flink, but with a fundamentally different implementation. This week we’re going to take a look at what it does, how it works in theory, and how the marriage of Python and Rust works in pr…
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Mojo Lang - Tomorrow's High Performance Python? (with Chris Lattner)
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Mojo is the latest language from the creator of Swift and LLVM. It’s an attempt to take some of the best techniques from CPU/GPU-level programming and package them up in a Python-compatible syntax. In this episode we explore why Mojo was created, and what it offers to Python programmers and non-Python programmers alike. How is it built for performa…
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Batch Data & Streaming Data in one Atom (with Jove Zhong)
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Every database has to juggle the need to process new data and to query old data. That task falls to any system that “does stuff and remembers stuff”. But it’s quite hard to really optimise one system for both use cases. There are different constraints on new and old data, and as a system gets larger and larger, those differences multiply to breakin…
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Advanced Memory Management in Vale (with Evan Ovadia)
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Rust changed the discussion around memory management - this week's guest hopes to push that discussion even further. This week we're joined by Evan Ovadia, creator of the Vale programming language and collector of memory management techniques from far and wide. He takes us through his most important ones, including linear types, generation referenc…
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Friends beyond the binary, ladies and gentlemen, boys and girls, and drinkers of Night Water... it's time for the sequel to our special late night vibe from Sleep With Me, the podcast that puts you to sleep. This year, we're going to Lucoland, the imaginary theme park dedicated to the British energy drink Lucozade. Required reading from the Night W…
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Bringing Pure Python to Apache Kafka (with Tomáš Neubauer)
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The “big data infrastructure” world is dominated by Java, but the data-analysis world is dominated by Python. So if you need to analyse and process huge amounts of data, chances are you’re in for a less-than-ideal time. The impedance mismatch will probably make your life hard somehow. So there are a lot of projects and companies trying to solve tha…
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Taking Erlang to OCaml 5 (with Leandro Ostera)
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Erlang wears three hats - it’s a language, it’s a platform, and it’s an approach to making software run reliably once it’s in production. Those last two are so interesting I sometimes wonder why those ideas haven’t been ported to every language going. How much work would it be? This week we’re going to dig right down into that question with Leandro…
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How Apache Pinot Achieves 200,000 Queries per Second (with Tim Berglund)
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The likes of LinkedIn and Uber use Pinot to power some astonishingly high-scale queries against realtime data. The numbers alone would make an impressive case-study. But behind the headline lies a fascinating set of architectural decisions and constraints to get there. So how does Pinot work? How does it process queries? How are the various roles s…
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Neovim: Creating, Curating and Customising your Ideal Editor (with TJ DeVries)
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TJ DeVries is a core contributor to Neovim and several of its most interesting sub-projects, and he joins us this week to go in depth into how Neovim got started, how it’s structured, and what a truly programmable editor has to offer programmers who want the perfect environment. Along the way we look at what we can learn from Neovim’s successful fo…
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Creating Hackathons that Work (with Jon Gottfried)
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Done right, a Hackathon can be a fantastic place to be a programmer - you get time and space to build and learn, in a room full of like-minded people, with swag and prizes to sweeten the deal. It’s a great way to pick up new ideas and run with them. But done wrong it can be a waste of time. What’s the difference between a good hackathon and a bad o…
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Musing about Miami with Editor-in-Chief Adam Quandt
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The 2024 Discover Boating Miami International Boat Show was a big success and Boating Industry editor-in-chief Adam Quandt was there. He joins David Gee to talk top line takeaways, headwinds, tailwinds, sales numbers and forecasts, new products, sustainability and more. Adam was also an NMMA Innovation Awards judge in Miami and he'll discuss that, …
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Automate Your Way to Better Code: Advanced Property Testing (with Oskar Wickström)
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One of the most promising techniques for software reliability is property testing. The idea that, instead of writing unit tests we describe some property of our code that ought to always be true, then have the computer figure out thousands of unit tests that try to break that rule. For example, you might say, “No matter which page you visit on my w…
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Bridging the Gap Between Languages (with Martin Johansen)
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If you ever feel overwhelmed by the number of different programming languages, this week’s episode might just offer you some solace, as we talk about an attempt to reunify many of the most popular languages by focussing on the bread & butter things that every language supports. I’m joined by Martin Johansen, who’s been working on a new tool called …
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If You Want Better Code, Do It For Me (with Jonathan Schneider)
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A lot of programming is split into the mechanical work of writing what you know, and the creative work of figuring out what you don’t know. Wouldn’t it be nice to automate the mechanical stuff away? Well the good news is we’re already automating a lot of it. Every time you run a refactoring tool or a pretty-printer, you’re handing boring work off t…
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Implementing Hardware-Friendly Databases (with DuckDB co-creator, Hannes Mühleisen)
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SQLite could do with a little competition, so when I invited the co-creator of DuckDB in to talk, I thought we'd be discussing the perils of trying to build a new in-process database engine. I quickly realised things went much deeper than just a tech refresh. Hannes Mühleisen joins me this week to blend his academic credentials as a database resear…
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Verse, Haskell & Core Language Design (with Simon Peyton Jones)
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This week we talk to Simon Peyton Jones, a veteran language designer and researcher, and key figure in the development of Haskell. Haskell. Simon has made countless contributions to advancement of functional programming, and computer programming in general, and is currently working at Epic Games, working on the foundations of their new programming …
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Shouldn't Data Connections Be Easier? (with Ashley Jeffs)
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Benthos wants to be part of your Data Engineering toolkit - it’s there as a quick and easy way to set up data pipelines and start streaming data out of A and into B. In contrast to a lot of the tools we’ve talked about on Developer Voices, Benthos seems focussed on cutting development time down to a minimum, so you can quickly configure a new pipel…
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What can game programming teach us about databases? (with Tyler Cloutier)
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The world of game programming might seem a million miles away from 'regular' programming. But they still have to deal with the same kinds of data, scale and concurrency problems that we’re all familiar with in the software world. And that makes the gaming world an interesting place for new ideas - under the hood they’re solving those same problems …
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Is Odin, "programming done right"? (with 'Ginger' Bill Hall)
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Odin’s creator, Bill Hall, makes some bold claims about the language, including that it’s “programming done right”. Before that starts a war on the internet, we’d best ask him to explain what that means, and how Odin tries to achieve it. And while we get deep into the details, overall his answer seems to be, “By gathering masses of feedback and the…
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Can Event-Driven Architecture make Software Design Easier? (with Bobby Calderwood)
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This week’s guest describes Event Sourcing as, “all I’m going to use for the rest of my career.” But what is Event Sourcing? How should we think about it, and how does it encourage us to think about writing software? In this episode we take a close look at systems designed around the idea of Events, with guest Bobby Calderwood. Bobby’s been designi…
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How Lisp is designing Nanotechnology (with Prof. Christian Schafmeister)
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One of our oldest languages meets one of our newest sciences in this episode, as we talk with Professor Christian Schafmeister, an award-winning nanotech researcher who's been developing a language and a design suite to help research the future molecular machines. In this episode Christian gives us a quick chemistry lesson to explain what his resea…
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