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Innhold levert av The Ringer. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av The Ringer eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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How a Good Game Goes Bad (Ep. 36)

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Manage episode 221563111 series 2463158
Innhold levert av The Ringer. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av The Ringer eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
The Ringer's Ben Lindbergh and Jason Concepcion talk to Kotaku news editor Jason Schreier about why developers divulge details about troubled projects to reporters (2:55), Schreier's exposé of the problems plaguing Bioware's development of the disappointing 'Mass Effect: Andromeda' (8:28), the downsides of the gaming industry's reliance on Metacritic (29:25), how game engines such as EA's Frostbite can both help and hinder development (40:29), the potential for (and obstacles blocking) a fully fledged "Netflix for games" (44:15), the dubious appeal of backward compatibility (47:44), and what to look forward to (and how to stay sane) during E3 (51:10).

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

67 episoder

Artwork
iconDel
 
Manage episode 221563111 series 2463158
Innhold levert av The Ringer. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av The Ringer eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
The Ringer's Ben Lindbergh and Jason Concepcion talk to Kotaku news editor Jason Schreier about why developers divulge details about troubled projects to reporters (2:55), Schreier's exposé of the problems plaguing Bioware's development of the disappointing 'Mass Effect: Andromeda' (8:28), the downsides of the gaming industry's reliance on Metacritic (29:25), how game engines such as EA's Frostbite can both help and hinder development (40:29), the potential for (and obstacles blocking) a fully fledged "Netflix for games" (44:15), the dubious appeal of backward compatibility (47:44), and what to look forward to (and how to stay sane) during E3 (51:10).

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

67 episoder

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