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Innhold levert av Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Talking about Communications at a Game Studio - The Fika Sessions [Episode 8]

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Manage episode 333373002 series 3367810
Innhold levert av Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
In this episode of the Fika Sessions, we meet Communications & Event Manager Emilia Drakeus, to discuss the inner world of corporate communications. What does it take to communicate to both employees and the outside world on a studio level? How do you become a communicator? What is the best way to get information out to the studio? Emilia also gives us practical tips on how to start writing. And if you don't like cream, how do you eat a traditional Swedish semla? Tools & Links: Books Dana Gioia & R.S. Gwynn, "The Art of the Short Story" - https://www.amazon.com/Art-Short-Story-Dana-Gioia/dp/0321363639 Online tools Grammarly - https://www.grammarly.com/
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36 episoder

Artwork
iconDel
 
Manage episode 333373002 series 3367810
Innhold levert av Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
In this episode of the Fika Sessions, we meet Communications & Event Manager Emilia Drakeus, to discuss the inner world of corporate communications. What does it take to communicate to both employees and the outside world on a studio level? How do you become a communicator? What is the best way to get information out to the studio? Emilia also gives us practical tips on how to start writing. And if you don't like cream, how do you eat a traditional Swedish semla? Tools & Links: Books Dana Gioia & R.S. Gwynn, "The Art of the Short Story" - https://www.amazon.com/Art-Short-Story-Dana-Gioia/dp/0321363639 Online tools Grammarly - https://www.grammarly.com/
  continue reading

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