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Innhold levert av Nice Segue, LLC, Brad Shoemaker, and Will Smith. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Nice Segue, LLC, Brad Shoemaker, and Will Smith eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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246: The Guy-in-Chicago Problem

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Manage episode 432363953 series 2544285
Innhold levert av Nice Segue, LLC, Brad Shoemaker, and Will Smith. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Nice Segue, LLC, Brad Shoemaker, and Will Smith eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Matchmaking: it's hard. Wait, not the online dating kind (well, maybe that too) but the kind where you have to match a bunch of different players with different hardware and different geographic locations together over high-speed Internet and let them have fun in a game together. Prompted by Activision's release of a white paper about Call of Duty's skill-based matchmaking methodology, this week we dig into the technical and sociological ins and outs of creating a rewarding online experience for players, from server types to hosting heuristics, player behaviors, ranking types, and a bunch more.

Activision's COD white paper about matchmaking: https://www.activision.com/cdn/research/CallofDuty_Matchmaking_Series_2.pdf

Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

  continue reading

261 episoder

Artwork
iconDel
 
Manage episode 432363953 series 2544285
Innhold levert av Nice Segue, LLC, Brad Shoemaker, and Will Smith. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Nice Segue, LLC, Brad Shoemaker, and Will Smith eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Matchmaking: it's hard. Wait, not the online dating kind (well, maybe that too) but the kind where you have to match a bunch of different players with different hardware and different geographic locations together over high-speed Internet and let them have fun in a game together. Prompted by Activision's release of a white paper about Call of Duty's skill-based matchmaking methodology, this week we dig into the technical and sociological ins and outs of creating a rewarding online experience for players, from server types to hosting heuristics, player behaviors, ranking types, and a bunch more.

Activision's COD white paper about matchmaking: https://www.activision.com/cdn/research/CallofDuty_Matchmaking_Series_2.pdf

Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

  continue reading

261 episoder

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