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#169: Winning attention of mobile audiences with Mark Slade, VP Brand at Digital Turbine

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Manage episode 380567187 series 2797088
Innhold levert av Business of Apps. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Business of Apps eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

“May I have your attention please?” - how many times did you hear this ask?

When you look at the screen of your smartphone, tablet or computer, nobody is asking for your attention, companies just fight for that precious 10-15 seconds of your attention when it comes to ads in Instagram Reels or like 43 minutes when it’s about an TV show episode on Netflix.

I know you can’t answer me now but I’m going to ask this question anyway - do people pay attention to ads they see on the screen? So we invited Mark to answer this question and talk about winning attention of mobile audiences.

Today’s Topics Include:
  • Mark Slade's background
  • What is Digital Turbine today
  • The industry KPI measuring transition: viewability to attention
  • Digital ads concessions
  • The cooperative model on TV
  • Mobile gaming as a mobile example of the cooperative model
  • The takeaways
Links and Resources: Quotes from Mark Slade:

“I think they do pay attention to advertising. I think they pay attention to advertising that's creative, emotive, uses sounds, uses storylines, tells stories. The best advertising has been proven by people like Orlando Wood and System One. It's the one that has all of those components built into the advertising network, and that's what gets people to remember the ads and you get all of that brand uplift.”

“Viewability by the definition of IAB is fifty percent in view. So fifty percent on screen for two seconds. So this is kind of where the foundation of the problem starts.”

“So it makes it even worse. And then the advertiser really makes the ultimate concession in digital video because they're having very little audio, very little completion and very little remote screen real estate. ”

Brought to you by Business Of Apps
  continue reading

241 episoder

Artwork
iconDel
 
Manage episode 380567187 series 2797088
Innhold levert av Business of Apps. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Business of Apps eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

“May I have your attention please?” - how many times did you hear this ask?

When you look at the screen of your smartphone, tablet or computer, nobody is asking for your attention, companies just fight for that precious 10-15 seconds of your attention when it comes to ads in Instagram Reels or like 43 minutes when it’s about an TV show episode on Netflix.

I know you can’t answer me now but I’m going to ask this question anyway - do people pay attention to ads they see on the screen? So we invited Mark to answer this question and talk about winning attention of mobile audiences.

Today’s Topics Include:
  • Mark Slade's background
  • What is Digital Turbine today
  • The industry KPI measuring transition: viewability to attention
  • Digital ads concessions
  • The cooperative model on TV
  • Mobile gaming as a mobile example of the cooperative model
  • The takeaways
Links and Resources: Quotes from Mark Slade:

“I think they do pay attention to advertising. I think they pay attention to advertising that's creative, emotive, uses sounds, uses storylines, tells stories. The best advertising has been proven by people like Orlando Wood and System One. It's the one that has all of those components built into the advertising network, and that's what gets people to remember the ads and you get all of that brand uplift.”

“Viewability by the definition of IAB is fifty percent in view. So fifty percent on screen for two seconds. So this is kind of where the foundation of the problem starts.”

“So it makes it even worse. And then the advertiser really makes the ultimate concession in digital video because they're having very little audio, very little completion and very little remote screen real estate. ”

Brought to you by Business Of Apps
  continue reading

241 episoder

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