Artwork

Innhold levert av Charlie McCarron. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Charlie McCarron eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
Player FM - Podcast-app
Gå frakoblet med Player FM -appen!

5. Randomness

9:50
 
Del
 

Manage episode 122089495 series 114140
Innhold levert av Charlie McCarron. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Charlie McCarron eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
One of my secret weapons in my productions is randomness. I often try to set up a system that generates random pitches and rhythms. If you’ve never tried this kind of music making, just Google “generative music,” and that should give you more info on how to get started. In this episode, I show how I use randomness in one of my video game scores. The finished track, called Glibberigwald, can be found on the Star Reaction Soundtrack at untiedgames.bandcamp.com. This production lesson originally aired in Composer Quest episode 61 with Michael Chadwick. For more music production lessons and composer interviews, visit composerquest.com.
  continue reading

30 episoder

Artwork

5. Randomness

Charlie’s Music Production Lessons

35 subscribers

published

iconDel
 
Manage episode 122089495 series 114140
Innhold levert av Charlie McCarron. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Charlie McCarron eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
One of my secret weapons in my productions is randomness. I often try to set up a system that generates random pitches and rhythms. If you’ve never tried this kind of music making, just Google “generative music,” and that should give you more info on how to get started. In this episode, I show how I use randomness in one of my video game scores. The finished track, called Glibberigwald, can be found on the Star Reaction Soundtrack at untiedgames.bandcamp.com. This production lesson originally aired in Composer Quest episode 61 with Michael Chadwick. For more music production lessons and composer interviews, visit composerquest.com.
  continue reading

30 episoder

Alle Folgen

×
 
Loading …

Velkommen til Player FM!

Player FM scanner netter for høykvalitets podcaster som du kan nyte nå. Det er den beste podcastappen og fungerer på Android, iPhone og internett. Registrer deg for å synkronisere abonnement på flere enheter.

 

Hurtigreferanseguide

Copyright 2024 | Sitemap | Personvern | Vilkår for bruk | | opphavsrett