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Innhold levert av Robert Irwin. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Robert Irwin eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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#010: Andre Brown - Principal Engineer on Amazon's Transportation Sustainability Team - Digital vs. Physical Prototyping, Creating Flat Hierarchies within Teams, Innovating Faster, Designing in Virtual Reality, Eggs and Vacuum Cleaners, Procedural Design.

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Innhold levert av Robert Irwin. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Robert Irwin eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

This is a wild one! Andre and I dive into a plethora of design and engineering topics, from designing with a manager across the US using Gravity Sketch in VR, how to deal with ambiguity, how eggs inspired him to invent a vacuum cleaner, how teams that are flat are the highest performing groups, why engaging customer on the front-end matters, cardboard prototyping, de-siloing, why procedural design is the future of creating, open-source hardware, why sketching while brainstorming in teams yields faster outcomes, and how to THINK BIG!
Have ideas or just want to say hi, shoot me a note.

Support the show

  continue reading

13 episoder

Artwork
iconDel
 
Manage episode 336094756 series 3304029
Innhold levert av Robert Irwin. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Robert Irwin eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

This is a wild one! Andre and I dive into a plethora of design and engineering topics, from designing with a manager across the US using Gravity Sketch in VR, how to deal with ambiguity, how eggs inspired him to invent a vacuum cleaner, how teams that are flat are the highest performing groups, why engaging customer on the front-end matters, cardboard prototyping, de-siloing, why procedural design is the future of creating, open-source hardware, why sketching while brainstorming in teams yields faster outcomes, and how to THINK BIG!
Have ideas or just want to say hi, shoot me a note.

Support the show

  continue reading

13 episoder

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