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DS288 | Wesnoth | Echoes of Invasion: The Heart Mountains | Part 5 of 7

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Manage episode 419556138 series 2981448
Innhold levert av Dicey Stories. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Dicey Stories eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

A necromancer joins the battle against the elves.

GM Notes

As usual, I got my inspiration for NPCs from the Battle for Wesnoth video game. I prepped Giant Spider and Yeti encounters, since those are units found in caves and mountains. I also wanted to broaden the range of undead my players had to deal with, and so I turned to a unit line we hadn’t yet seen: Ghoul to Necrophage to Ghast. Mal Vektor’s appearance is based on the art for the Necromancer, no surprise there. And then, of course, there’s Aglana. I really like the Dead Water campaign—it’s one of the few that I can reliably complete!—and there weren’t going to be many places to involve merfolk in our tabletop campaign, so I seized this opportunity. I combined aspects of Mermaid Priestess and Mermaid Enchantress to develop her look and powers. And yes, in the Battle for Wesnoth video game, merfolk are incapable of moving on mountain terrain tiles.

Our character art by Del Borovic and the map we refer to (by me!) can be found here.

Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

Need context? Jump to the start of the series!

  continue reading

298 episoder

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Manage episode 419556138 series 2981448
Innhold levert av Dicey Stories. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Dicey Stories eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

A necromancer joins the battle against the elves.

GM Notes

As usual, I got my inspiration for NPCs from the Battle for Wesnoth video game. I prepped Giant Spider and Yeti encounters, since those are units found in caves and mountains. I also wanted to broaden the range of undead my players had to deal with, and so I turned to a unit line we hadn’t yet seen: Ghoul to Necrophage to Ghast. Mal Vektor’s appearance is based on the art for the Necromancer, no surprise there. And then, of course, there’s Aglana. I really like the Dead Water campaign—it’s one of the few that I can reliably complete!—and there weren’t going to be many places to involve merfolk in our tabletop campaign, so I seized this opportunity. I combined aspects of Mermaid Priestess and Mermaid Enchantress to develop her look and powers. And yes, in the Battle for Wesnoth video game, merfolk are incapable of moving on mountain terrain tiles.

Our character art by Del Borovic and the map we refer to (by me!) can be found here.

Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

Need context? Jump to the start of the series!

  continue reading

298 episoder

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