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Innhold levert av Iain Bethune and Iain Bethune (ibethune@exseed.ed.ac.uk). Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Iain Bethune and Iain Bethune (ibethune@exseed.ed.ac.uk) eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Games: Playing with Threads: Ben Nicholson, Frontier Developments (53 mins, ~21 MB)

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Innhold levert av Iain Bethune and Iain Bethune (ibethune@exseed.ed.ac.uk). Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Iain Bethune and Iain Bethune (ibethune@exseed.ed.ac.uk) eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
In this talk I will give a brief history of parallel processing in games and how the industry has responded to hardware changes in its constant race to create games with more, better and faster. I then consider some of the lessons we have learned so far and finish with my opinion on how a future game engine might be structured to target many-core architectures. This talk was given as part of our MSc in HPC's 'HPC Ecosystem' course.
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19 episoder

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Manage episode 205984215 series 2307601
Innhold levert av Iain Bethune and Iain Bethune (ibethune@exseed.ed.ac.uk). Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Iain Bethune and Iain Bethune (ibethune@exseed.ed.ac.uk) eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
In this talk I will give a brief history of parallel processing in games and how the industry has responded to hardware changes in its constant race to create games with more, better and faster. I then consider some of the lessons we have learned so far and finish with my opinion on how a future game engine might be structured to target many-core architectures. This talk was given as part of our MSc in HPC's 'HPC Ecosystem' course.
  continue reading

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