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CSM 19 Interview with Itaer

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Innhold levert av Guldan Age Stories LLC. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Guldan Age Stories LLC eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

https://forums.eveonline.com/t/itaer-for-csm-19/463289 Hello everyone, I’m Itaer and I’m running for CSM 19. I’ve been playing Eve since 2007, through many different play styles in many different areas of space, but my main interest has always been small gang PvP. In real life I’m an astrophysicist, so I have a lot of experience with data science, and I hope to bring that perspective to my discussions with CCP. I respect your time, so I’ll keep this relatively short. There are three main things that I would like to focus on as one of your CSM members. Communication. This is a tired subject (particularly when it comes to CSM campaigns), but that doesn’t mean it’s unimportant. Nearly every player I talk to is frustrated with CCP’s communication. Let’s take a look at the recent, controversial, update to skyhooks. The blog post (Link) uses vague language, e.g. “taking some of the advantage away from attackers”, “bolster the attractiveness of the structures”, and “To address the imbalance in raid dynamics”. What we don’t get is why the structures need to be made more attractive; is adoption low? Are there not enough reagents in the economy? What advantage do the attackers have; is this a timezone problem? Are defenders often late due to a too short link timer? A reader can’t understand what CCP actually sees as the problem, and thus, is unable to really judge proposed changes as solutions. This does not create productive conversations, because it lacks a “problem:solution” framework. If, instead, the blog laid out the problem clearly, for example: “Our metrics show that skyhook thefts are happening too often for the average nullsec resident to respond to, and are often happening while people are asleep. We want to slightly tone down the frequency of thefts to reduce the burden of defending your space, and we’d like to add in vulnerability windows so that going to bed isn’t as detrimental.” Now it’s easy to have productive conversations - for example, a meaningful question might be “how much vulnerability is too much?” Instead, we are left to scratch our heads at decision making which often appears out of touch and arbitrary. Eve players are deeply invested in the game, and are universally interested in why decisions are being made. Treat them as such. As an example of how communication should be done, let’s take a look at a time CCP got it right - the Surgical Strike devblog (Link). In this blog post, they lay out specific goals, for example: “[…] there is a desire to begin exploring new rewards and tools for those brave pilots who are willing to get up close and personal.”, as well as why specific changes are being made to achieve those goals: “As a first step in this direction, there will be an increase to the damage of all close range Tech II ammo (excluding exotic plasma) by 15%”. This kind of communication allows players to have specific and productive feedback. As we have all learned, CSM members have very little control over the development direction at CCP. I do not claim, nor intend, to change the way that Eve Online is run. What I can do, however, is listen to how CCP justifies upcoming changes and explain that to you, the community, as much as allowed by the NDA. TL;DR, often CCP does not sufficiently explain why changes are made. I want to communicate as much as possible with the community regarding why changes are made, and encourage CCP to do the same... Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/federationfrontlinereport

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136 episoder

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Manage episode 443727240 series 3284589
Innhold levert av Guldan Age Stories LLC. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Guldan Age Stories LLC eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

https://forums.eveonline.com/t/itaer-for-csm-19/463289 Hello everyone, I’m Itaer and I’m running for CSM 19. I’ve been playing Eve since 2007, through many different play styles in many different areas of space, but my main interest has always been small gang PvP. In real life I’m an astrophysicist, so I have a lot of experience with data science, and I hope to bring that perspective to my discussions with CCP. I respect your time, so I’ll keep this relatively short. There are three main things that I would like to focus on as one of your CSM members. Communication. This is a tired subject (particularly when it comes to CSM campaigns), but that doesn’t mean it’s unimportant. Nearly every player I talk to is frustrated with CCP’s communication. Let’s take a look at the recent, controversial, update to skyhooks. The blog post (Link) uses vague language, e.g. “taking some of the advantage away from attackers”, “bolster the attractiveness of the structures”, and “To address the imbalance in raid dynamics”. What we don’t get is why the structures need to be made more attractive; is adoption low? Are there not enough reagents in the economy? What advantage do the attackers have; is this a timezone problem? Are defenders often late due to a too short link timer? A reader can’t understand what CCP actually sees as the problem, and thus, is unable to really judge proposed changes as solutions. This does not create productive conversations, because it lacks a “problem:solution” framework. If, instead, the blog laid out the problem clearly, for example: “Our metrics show that skyhook thefts are happening too often for the average nullsec resident to respond to, and are often happening while people are asleep. We want to slightly tone down the frequency of thefts to reduce the burden of defending your space, and we’d like to add in vulnerability windows so that going to bed isn’t as detrimental.” Now it’s easy to have productive conversations - for example, a meaningful question might be “how much vulnerability is too much?” Instead, we are left to scratch our heads at decision making which often appears out of touch and arbitrary. Eve players are deeply invested in the game, and are universally interested in why decisions are being made. Treat them as such. As an example of how communication should be done, let’s take a look at a time CCP got it right - the Surgical Strike devblog (Link). In this blog post, they lay out specific goals, for example: “[…] there is a desire to begin exploring new rewards and tools for those brave pilots who are willing to get up close and personal.”, as well as why specific changes are being made to achieve those goals: “As a first step in this direction, there will be an increase to the damage of all close range Tech II ammo (excluding exotic plasma) by 15%”. This kind of communication allows players to have specific and productive feedback. As we have all learned, CSM members have very little control over the development direction at CCP. I do not claim, nor intend, to change the way that Eve Online is run. What I can do, however, is listen to how CCP justifies upcoming changes and explain that to you, the community, as much as allowed by the NDA. TL;DR, often CCP does not sufficiently explain why changes are made. I want to communicate as much as possible with the community regarding why changes are made, and encourage CCP to do the same... Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/federationfrontlinereport

  continue reading

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