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Innhold levert av Flail Forward. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Flail Forward eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Norms in Games

1:33:12
 
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Manage episode 318246299 series 2259703
Innhold levert av Flail Forward. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Flail Forward eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
"I repeat, we have normality. Anything you still can't cope with is therefore your own problem." Yep, we're talking about what's normal tonight. I know, I know, we're probably the group least aware of what the concept of normal even is, but we're doing it anyway so deal with it. Specifically though, we're covering normality in terms of establishing what is considered to be normal in a TTRPG, from mechanics to setting features, and how to convey this information to the players, and why you would even do this in the first place. So yeah, go ahead, listen to us rant about "normality" for about an hour and a half, because we TOTALLY know what that even is.
  continue reading

129 episoder

Artwork
iconDel
 
Manage episode 318246299 series 2259703
Innhold levert av Flail Forward. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Flail Forward eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
"I repeat, we have normality. Anything you still can't cope with is therefore your own problem." Yep, we're talking about what's normal tonight. I know, I know, we're probably the group least aware of what the concept of normal even is, but we're doing it anyway so deal with it. Specifically though, we're covering normality in terms of establishing what is considered to be normal in a TTRPG, from mechanics to setting features, and how to convey this information to the players, and why you would even do this in the first place. So yeah, go ahead, listen to us rant about "normality" for about an hour and a half, because we TOTALLY know what that even is.
  continue reading

129 episoder

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