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Innhold levert av Mary Sweeney and Jonas Kaplan. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Mary Sweeney and Jonas Kaplan eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Richard Lemarchand: The Uncharted Mind

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Innhold levert av Mary Sweeney and Jonas Kaplan. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Mary Sweeney and Jonas Kaplan eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

In this episode, we speak with Richard Lemarchand. Richard is an accomplished video game designer and an Associate Professor in the USC School of Cinematic Arts. He was a lead game designer at Naughty Dog, where he helped to create the Uncharted series. He also created the game series Gex and Soul Reaver at Crystal Dynamics. Richard was instrumental in the creation of the IndieCade Games Festival and has a new book entitled A Playful Production Process: For Game Designers and Everyone.

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17 episoder

Artwork
iconDel
 
Manage episode 304999736 series 2982161
Innhold levert av Mary Sweeney and Jonas Kaplan. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Mary Sweeney and Jonas Kaplan eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

In this episode, we speak with Richard Lemarchand. Richard is an accomplished video game designer and an Associate Professor in the USC School of Cinematic Arts. He was a lead game designer at Naughty Dog, where he helped to create the Uncharted series. He also created the game series Gex and Soul Reaver at Crystal Dynamics. Richard was instrumental in the creation of the IndieCade Games Festival and has a new book entitled A Playful Production Process: For Game Designers and Everyone.

  continue reading

17 episoder

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