Artwork

Innhold levert av Mitch Lasky and Mitch Lasky / Blake Robbins. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Mitch Lasky and Mitch Lasky / Blake Robbins eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
Player FM - Podcast-app
Gå frakoblet med Player FM -appen!

The Failures and Futures of Virtual Reality (Ep. 7)

53:29
 
Del
 

Manage episode 355460280 series 3436058
Innhold levert av Mitch Lasky and Mitch Lasky / Blake Robbins. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Mitch Lasky and Mitch Lasky / Blake Robbins eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Mitch and Blake discuss the recurring industry obsession with the idea of virtual reality, beginning in the mid-1980s. Mitch recounts a story about his encounter with VPL and the weird world of digital artists and promoters in the early days of personal computing. They look at the second failed wave of VR investment in the 1990s and the importance of Neal Stephenson's Snow Crash. Mitch talks about how Linden Lab's Second Life anticipated many of the ideas of the modern metaverse. They then look at the Oculus, and Facebook's decade-long failure to generate momentum behind a new wave of virtual reality, and what Apple's entry into the market may mean. They conclude with a look at the idea of the metaverse and its challenges.

Links and Show Notes:

Mondo 2000 magazine

Mark Pauline - Survival Research Labs

Neuromancer (William Gibson, 1984)

“Spawn of Atari” (Wired Magazine)

VPL

“Murder She Wrote” VR Episode

Hasbro’s Toaster VR Project

Snow Crash (Neal Stephenson, 1993)

Ready Player One (Ernest Cline, 2011)

Beat Saber

The Metaverse (Matthew Ball, 2022)

Raph Koster’s “real talk about a real metaverse”

  continue reading

17 episoder

Artwork
iconDel
 
Manage episode 355460280 series 3436058
Innhold levert av Mitch Lasky and Mitch Lasky / Blake Robbins. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Mitch Lasky and Mitch Lasky / Blake Robbins eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Mitch and Blake discuss the recurring industry obsession with the idea of virtual reality, beginning in the mid-1980s. Mitch recounts a story about his encounter with VPL and the weird world of digital artists and promoters in the early days of personal computing. They look at the second failed wave of VR investment in the 1990s and the importance of Neal Stephenson's Snow Crash. Mitch talks about how Linden Lab's Second Life anticipated many of the ideas of the modern metaverse. They then look at the Oculus, and Facebook's decade-long failure to generate momentum behind a new wave of virtual reality, and what Apple's entry into the market may mean. They conclude with a look at the idea of the metaverse and its challenges.

Links and Show Notes:

Mondo 2000 magazine

Mark Pauline - Survival Research Labs

Neuromancer (William Gibson, 1984)

“Spawn of Atari” (Wired Magazine)

VPL

“Murder She Wrote” VR Episode

Hasbro’s Toaster VR Project

Snow Crash (Neal Stephenson, 1993)

Ready Player One (Ernest Cline, 2011)

Beat Saber

The Metaverse (Matthew Ball, 2022)

Raph Koster’s “real talk about a real metaverse”

  continue reading

17 episoder

Alle episoder

×
 
Loading …

Velkommen til Player FM!

Player FM scanner netter for høykvalitets podcaster som du kan nyte nå. Det er den beste podcastappen og fungerer på Android, iPhone og internett. Registrer deg for å synkronisere abonnement på flere enheter.

 

Hurtigreferanseguide

Copyright 2024 | Sitemap | Personvern | Vilkår for bruk | | opphavsrett