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Episode 34 - SimCity 2000

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Manage episode 322371676 series 3321829
Innhold levert av Games We Grew Up With. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Games We Grew Up With eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

"Aliens! Earthquakes! Riots! FIIIRRREEEE!!" At least, if you ask Host Katie, that's the plot summary of SimCity 2000... Producer Kyle might instead go with "Electrical grid, taxes, bond measures, and population growth!".

Any way you cut it, SimCity 2000 changed the world of simulation gaming. An unbelievable level of depth, especially for its time, truly set it a cut above anything else of its era. It can be played a thousand different ways, from super hard and slow to cheated and money-filled and plowing through to the endgame, and you can see it in the DNA of all the simulation games to come, definitely including the smash-hit Sims from them later on.

So hop in that Launch Arcology, blast off your podcast player, and just remember kids, nuclear power is a good thing!

  continue reading

67 episoder

Artwork
iconDel
 
Manage episode 322371676 series 3321829
Innhold levert av Games We Grew Up With. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Games We Grew Up With eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

"Aliens! Earthquakes! Riots! FIIIRRREEEE!!" At least, if you ask Host Katie, that's the plot summary of SimCity 2000... Producer Kyle might instead go with "Electrical grid, taxes, bond measures, and population growth!".

Any way you cut it, SimCity 2000 changed the world of simulation gaming. An unbelievable level of depth, especially for its time, truly set it a cut above anything else of its era. It can be played a thousand different ways, from super hard and slow to cheated and money-filled and plowing through to the endgame, and you can see it in the DNA of all the simulation games to come, definitely including the smash-hit Sims from them later on.

So hop in that Launch Arcology, blast off your podcast player, and just remember kids, nuclear power is a good thing!

  continue reading

67 episoder

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