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Innhold levert av Glass House Media. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Glass House Media eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Games will sell you anything | GHG Show

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Manage episode 299504091 series 2912285
Innhold levert av Glass House Media. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Glass House Media eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Please consider supporting us on Patreon: https://www.patreon.com/glasshousemedia

The Slovenian philosopher Slavoj Žižek likes to tell a joke about a customer in a cafe who asks for coffee without milk. The owner replies that they've run out of milk, but they can have a coffee without cream. The games industry uses a similar idea, selling the absence of something back to the consumer. Alex P (he/him) and Astrid (they/them) join Samantha (she/her) to talk about "No Crunch" as the bare minimum acceptable way to create games and not a celebration, along with a list of bad industry practices that developers can use as a marketing victory for their lack of inclusion.

0:00 Intro
2:10 Milk and Oranges
3:48 No Crunch Gold Sticker
19:47 Break
20:18 Horse Armour and “Cosmetics”
35:32 Manufacturing Consent
38:00 An Honourable Developer
45:32 Online Passes
48:39 Break
49:00 How do we change any of this?

https://www.goodreads.com/book/show/12617.Manufacturing_Consent

***

Glass House Games records in the heart of Brick Lane, London.

Make sure you subscribe and turn on notifications to never miss out!

Send your thoughts to community@glasshouse.games

https://www.twitter.com/GHGshow​
https://www.instagram.com/ghgshow/​
https://www.twitch.tv/ghgshow
https://www.glasshouse.games/podcasts
https://www.patreon.com/glasshousemedia

  continue reading

127 episoder

Artwork
iconDel
 
Manage episode 299504091 series 2912285
Innhold levert av Glass House Media. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Glass House Media eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Please consider supporting us on Patreon: https://www.patreon.com/glasshousemedia

The Slovenian philosopher Slavoj Žižek likes to tell a joke about a customer in a cafe who asks for coffee without milk. The owner replies that they've run out of milk, but they can have a coffee without cream. The games industry uses a similar idea, selling the absence of something back to the consumer. Alex P (he/him) and Astrid (they/them) join Samantha (she/her) to talk about "No Crunch" as the bare minimum acceptable way to create games and not a celebration, along with a list of bad industry practices that developers can use as a marketing victory for their lack of inclusion.

0:00 Intro
2:10 Milk and Oranges
3:48 No Crunch Gold Sticker
19:47 Break
20:18 Horse Armour and “Cosmetics”
35:32 Manufacturing Consent
38:00 An Honourable Developer
45:32 Online Passes
48:39 Break
49:00 How do we change any of this?

https://www.goodreads.com/book/show/12617.Manufacturing_Consent

***

Glass House Games records in the heart of Brick Lane, London.

Make sure you subscribe and turn on notifications to never miss out!

Send your thoughts to community@glasshouse.games

https://www.twitter.com/GHGshow​
https://www.instagram.com/ghgshow/​
https://www.twitch.tv/ghgshow
https://www.glasshouse.games/podcasts
https://www.patreon.com/glasshousemedia

  continue reading

127 episoder

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