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Innhold levert av Glass House Media. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Glass House Media eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Why do games get cancelled? | GHG Show

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Manage episode 294349811 series 2912285
Innhold levert av Glass House Media. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Glass House Media eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Please consider supporting us on Patreon: http://patreon.com/glasshousemedia​
This week we talk about how games, no matter the size and scale of development, don’t really exist until a month before they come out. How do you feel confident you can meet your stated goals enough to release an announcement, but then not take it all the way? Are announcements just for the audience or are they proof of work for investors?

http://www.actionbutton.net/?p=3006

***

Glass House Games records in the heart of Brick Lane, London.

Make sure you subscribe and turn on notifications to never miss out!

Send your thoughts to community@glasshouse.games

www.twitter.com/GHGshow​

www.instagram.com/ghgshow/​

www.twitch.tv/ghgshow

www.glasshouse.games/podcasts

www.patreon.com/glasshousemedia

  continue reading

127 episoder

Artwork
iconDel
 
Manage episode 294349811 series 2912285
Innhold levert av Glass House Media. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Glass House Media eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Please consider supporting us on Patreon: http://patreon.com/glasshousemedia​
This week we talk about how games, no matter the size and scale of development, don’t really exist until a month before they come out. How do you feel confident you can meet your stated goals enough to release an announcement, but then not take it all the way? Are announcements just for the audience or are they proof of work for investors?

http://www.actionbutton.net/?p=3006

***

Glass House Games records in the heart of Brick Lane, London.

Make sure you subscribe and turn on notifications to never miss out!

Send your thoughts to community@glasshouse.games

www.twitter.com/GHGshow​

www.instagram.com/ghgshow/​

www.twitch.tv/ghgshow

www.glasshouse.games/podcasts

www.patreon.com/glasshousemedia

  continue reading

127 episoder

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