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95: Turing Machine, good/bad rulebooks, artwork (guests: Danni Loe, Scorpion Masque)

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Innhold levert av Dan "Shoe" Hsu and Going Analog. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Dan "Shoe" Hsu and Going Analog eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Logic-deduction board game Turing Machine challenges players to figure out a secret code using innovative punch-card verifiers that layer atop each other to "magically" reveal clues. How does it work?!

We had to know, so we asked our guests from publisher Scorpion Masqué and Hachette Games to sit there and explain it to us. Oh, we also talk artwork and rulebooks, too.

Topics on this episode:

  • Christina (host): How Turing Machine was made (14:43)
  • Matthew (guest): What makes for good or bad rulebooks? (34:51)
  • Danni (guest): How does artwork influence gameplay? (50:12)
  continue reading

144 episoder

Artwork
iconDel
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on November 01, 2024 20:56 (6d ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 342557338 series 2417616
Innhold levert av Dan "Shoe" Hsu and Going Analog. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Dan "Shoe" Hsu and Going Analog eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Logic-deduction board game Turing Machine challenges players to figure out a secret code using innovative punch-card verifiers that layer atop each other to "magically" reveal clues. How does it work?!

We had to know, so we asked our guests from publisher Scorpion Masqué and Hachette Games to sit there and explain it to us. Oh, we also talk artwork and rulebooks, too.

Topics on this episode:

  • Christina (host): How Turing Machine was made (14:43)
  • Matthew (guest): What makes for good or bad rulebooks? (34:51)
  • Danni (guest): How does artwork influence gameplay? (50:12)
  continue reading

144 episoder

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