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Innhold levert av Human Restoration Project. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Human Restoration Project eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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131: You've Been Played: The Pros & Pitfalls of Gamification w/ Adrian Hon

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Manage episode 362601473 series 2314348
Innhold levert av Human Restoration Project. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Human Restoration Project eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Gamification is a long-standing practice across lesson planning and educational technology, but it doesn’t always work out the way we expect. At the end of the day, if the nature of the task is not interesting, then what we’re creating is more about compliance than engagement. In this session, we will host a conversation on what it means to gamify content, learning, and pedagogy: recognizing potential success while advising for potential pitfalls.


This episode is a panel discussion we had with game designer & author, Adrian Hon, on the pros and pitfalls of “gamification” as part of our EduFuturism Learning Series. You can find all of the previous events including Innovative AI Tools for the Classroom…and their Dilemmas and Learning From Video Game Tutorials, as well as register for upcoming events in the series @ humanrestorationproject.org/learning. You can also find this video and others on our YouTube channel by searching for Human Restoration Project.

Guests

Adrian Hon is an award-winning video game designer and is the CEO and founder of Six to Start, co-creator of the world’s most successful smartphone fitness game, Zombies, Run! He previously was the director of play, creating alternative reality games, at Mind Candy.

Resources


Hosted on Acast. See acast.com/privacy for more information.

  continue reading

149 episoder

Artwork
iconDel
 
Manage episode 362601473 series 2314348
Innhold levert av Human Restoration Project. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Human Restoration Project eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Gamification is a long-standing practice across lesson planning and educational technology, but it doesn’t always work out the way we expect. At the end of the day, if the nature of the task is not interesting, then what we’re creating is more about compliance than engagement. In this session, we will host a conversation on what it means to gamify content, learning, and pedagogy: recognizing potential success while advising for potential pitfalls.


This episode is a panel discussion we had with game designer & author, Adrian Hon, on the pros and pitfalls of “gamification” as part of our EduFuturism Learning Series. You can find all of the previous events including Innovative AI Tools for the Classroom…and their Dilemmas and Learning From Video Game Tutorials, as well as register for upcoming events in the series @ humanrestorationproject.org/learning. You can also find this video and others on our YouTube channel by searching for Human Restoration Project.

Guests

Adrian Hon is an award-winning video game designer and is the CEO and founder of Six to Start, co-creator of the world’s most successful smartphone fitness game, Zombies, Run! He previously was the director of play, creating alternative reality games, at Mind Candy.

Resources


Hosted on Acast. See acast.com/privacy for more information.

  continue reading

149 episoder

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