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Season 18, Episode 32
Manage episode 441228710 series 1213432
I’ve recently been on a nostalgia trip playing two games I probably haven’t touched in nearly 20 years.
The Burnout series has been one of my favorites since the sequel. A game I picked up on a rental just to check it out and completely fell in love with it immediately. And I got other people on the bandwagon as well. Since then, I’ve just been a massive fan of the series and the developers – most of which have left the company at this point.
With emulation and mods I’ve been able to play Burnout 3. A game you can’t play without an Xbox, or Xbox 360, or a PS2/PS3. Thankfully, we have emulation on PC so you can absolutely play it that way and it has been amazing to revisit this gem. I’ve also been playing Burnout Revenge for the 360 by way of backwards compatibility on the Series X and it also absolutely holds up.
What gets me most about both of these is how difficult it is to takedown other drivers in the events. So many years of only playing Burnout Paradise, the final game in the series, is that takedowns mostly took a simple nudge or slam from the side. Apparently that doesn’t cut it for the earlier games in the series. And I was pleasantly surprised how much more I enjoyed that challenge in the previous games. In fact, jumping back to Paradise after playing the earlier two games, I found myself preferring the old ways. Even though I can easily remember me defending their decisions for an open world racer.
Regardless, we need Burnout to come back. They remastered Paradise of all games and I’m almost positive they’d find profit in remastering either or both of Burnout 3 Takedown and Burnout Revenge. The hook of the games are still there. They still pull me in as they used to and time flies by while playing. I’ve missed it. And I never knew how much until I got to go back 20 years and feel it all over again.
Well, this is an easy segue. Speaking of games I’ve missed for years on end – Ubisoft, it has been 4,051 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
15 episoder
Manage episode 441228710 series 1213432
I’ve recently been on a nostalgia trip playing two games I probably haven’t touched in nearly 20 years.
The Burnout series has been one of my favorites since the sequel. A game I picked up on a rental just to check it out and completely fell in love with it immediately. And I got other people on the bandwagon as well. Since then, I’ve just been a massive fan of the series and the developers – most of which have left the company at this point.
With emulation and mods I’ve been able to play Burnout 3. A game you can’t play without an Xbox, or Xbox 360, or a PS2/PS3. Thankfully, we have emulation on PC so you can absolutely play it that way and it has been amazing to revisit this gem. I’ve also been playing Burnout Revenge for the 360 by way of backwards compatibility on the Series X and it also absolutely holds up.
What gets me most about both of these is how difficult it is to takedown other drivers in the events. So many years of only playing Burnout Paradise, the final game in the series, is that takedowns mostly took a simple nudge or slam from the side. Apparently that doesn’t cut it for the earlier games in the series. And I was pleasantly surprised how much more I enjoyed that challenge in the previous games. In fact, jumping back to Paradise after playing the earlier two games, I found myself preferring the old ways. Even though I can easily remember me defending their decisions for an open world racer.
Regardless, we need Burnout to come back. They remastered Paradise of all games and I’m almost positive they’d find profit in remastering either or both of Burnout 3 Takedown and Burnout Revenge. The hook of the games are still there. They still pull me in as they used to and time flies by while playing. I’ve missed it. And I never knew how much until I got to go back 20 years and feel it all over again.
Well, this is an easy segue. Speaking of games I’ve missed for years on end – Ubisoft, it has been 4,051 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
15 episoder
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