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How Xalavier Nelson Jr realised WITCH STRANDINGS was the next "strand-type" game

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Manage episode 334349975 series 2343091
Innhold levert av SIFTER. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av SIFTER eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

WITCH STRANDINGS is a mouse controlled "strand-type" game, where you make connections and paths across a cursed world.

Even though Hideo Kojima wanted to turn DEATH STRANDING into a genre, it was Xalavier Nelson Jr and the team at Strange Scaffold who did it first

Learn more about this open world adventure through a forest, how the game runs WOLFENSTEIN 3D every single frame, and the hope that can be found in connections

SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer.

Thanks to Omny Studio for their support of SIFTER.

Join the SIFTER Discord to be part of the conversation

Support SIFTER's independent gaming journalism by buying us a coffee on KoFi or some merch on the SIFTER STORE

Support the show: https://sifter.store

  continue reading

265 episoder

Artwork
iconDel
 
Manage episode 334349975 series 2343091
Innhold levert av SIFTER. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av SIFTER eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

WITCH STRANDINGS is a mouse controlled "strand-type" game, where you make connections and paths across a cursed world.

Even though Hideo Kojima wanted to turn DEATH STRANDING into a genre, it was Xalavier Nelson Jr and the team at Strange Scaffold who did it first

Learn more about this open world adventure through a forest, how the game runs WOLFENSTEIN 3D every single frame, and the hope that can be found in connections

SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer.

Thanks to Omny Studio for their support of SIFTER.

Join the SIFTER Discord to be part of the conversation

Support SIFTER's independent gaming journalism by buying us a coffee on KoFi or some merch on the SIFTER STORE

Support the show: https://sifter.store

  continue reading

265 episoder

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