Gå frakoblet med Player FM -appen!
Episode 19 – Player Typologies
Manage episode 302332209 series 2840122
In this episode Jordana provides an analysis of the game Bully. After recapping what we’ve been playing lately, we explore player typologies: what are some of the ways that researchers have tried to understand player motivations and preferences? We take Quantic Foundry’s gamer motivation profile survey and discuss our results.
Games:
Animal Crossing, Bully, Greedfall, Moons of Madness, The Call of Cthulu, The Forgotten City, Spyro Reimagined
References:
Bartle, R. A. (2013). Design Principles: Use and Misuse. In T. Quandt & S. Kröger (Eds.), Multiplayer: The Social Aspects of Digital Gaming.
Crecente, B. (2013, Sep 25). Rockstar’s Dan Houser would still love to make another Bully game. Polygon. https://www.polygon.com/2013/9/25/4769298/rockstars-dan-houser-would-still-love-to-make-another-bully-game
Bartle, R. (1996). Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs. MUD. http://mud.co.uk/richard/hcds.htm
Kallio, K. P., Mäyrä, F., & Kaipainen, K. (2011). At Least Nine Ways to Play: Approaching Gamer Mentalities. Games and Culture, 6(4), 327-353. https://doi.org/10.1177/1555412010391089
Klevjer, R., & Hovden, J. F. (2017). The Structure of Videogame Preference. Game Studies, 17(2). https://doi.org/10/d6cxsv
Lazzaro, N. (2004). Why We Play Games: Four Keys to More Emotion Without Story. XEODesign. https://www.xeodesign.com/research/
Quantic Foundry (2021). The 9 Quantic Gamer Types. https://quanticfoundry.com/gamer-types/
Quantic Foundry (2021). The Quantic Lab. https://apps.quanticfoundry.com/
Quantic Foundry. (2020). Player segments based on gamer motivations. https://quanticfoundry.com/wp-content/uploads/2020/08/9-Player-Segments-GDC-2020-Excerpt.pdf
Yee, N. (2014). The Proteus Paradox. Yale University Press.
Credits:
Music created with Per Nyblom’s Abundant Music.
35 episoder
Manage episode 302332209 series 2840122
In this episode Jordana provides an analysis of the game Bully. After recapping what we’ve been playing lately, we explore player typologies: what are some of the ways that researchers have tried to understand player motivations and preferences? We take Quantic Foundry’s gamer motivation profile survey and discuss our results.
Games:
Animal Crossing, Bully, Greedfall, Moons of Madness, The Call of Cthulu, The Forgotten City, Spyro Reimagined
References:
Bartle, R. A. (2013). Design Principles: Use and Misuse. In T. Quandt & S. Kröger (Eds.), Multiplayer: The Social Aspects of Digital Gaming.
Crecente, B. (2013, Sep 25). Rockstar’s Dan Houser would still love to make another Bully game. Polygon. https://www.polygon.com/2013/9/25/4769298/rockstars-dan-houser-would-still-love-to-make-another-bully-game
Bartle, R. (1996). Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs. MUD. http://mud.co.uk/richard/hcds.htm
Kallio, K. P., Mäyrä, F., & Kaipainen, K. (2011). At Least Nine Ways to Play: Approaching Gamer Mentalities. Games and Culture, 6(4), 327-353. https://doi.org/10.1177/1555412010391089
Klevjer, R., & Hovden, J. F. (2017). The Structure of Videogame Preference. Game Studies, 17(2). https://doi.org/10/d6cxsv
Lazzaro, N. (2004). Why We Play Games: Four Keys to More Emotion Without Story. XEODesign. https://www.xeodesign.com/research/
Quantic Foundry (2021). The 9 Quantic Gamer Types. https://quanticfoundry.com/gamer-types/
Quantic Foundry (2021). The Quantic Lab. https://apps.quanticfoundry.com/
Quantic Foundry. (2020). Player segments based on gamer motivations. https://quanticfoundry.com/wp-content/uploads/2020/08/9-Player-Segments-GDC-2020-Excerpt.pdf
Yee, N. (2014). The Proteus Paradox. Yale University Press.
Credits:
Music created with Per Nyblom’s Abundant Music.
35 episoder
Alle episoder
×Velkommen til Player FM!
Player FM scanner netter for høykvalitets podcaster som du kan nyte nå. Det er den beste podcastappen og fungerer på Android, iPhone og internett. Registrer deg for å synkronisere abonnement på flere enheter.