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60 // Real materials with Dan LaCivita
Manage episode 335014735 series 2788171
Designers use general-purpose vector editors like Sketch and Figma to mock up mobile UIs. Play is a design tool that offer a different approach: designing directly on an iPhone or iPad. Dan from Play joins Mark and Adam to talk about the problem with mirror apps; how much time you should spend on sketching before “getting your hands on the clay”; and why developer handoff should be a collaboration, not a handoff. Plus: the correlation between the loudness of your mechanical keyboard and your coding skills.
Discuss this episode in the Muse community
Show notes
- Dan LaCivita
- Play @createwithplay
- Karate Kid
- UI pattern
- Play’s Slider
- Figma Mirror, Sketch Mirror
- WYSIWYG
- Spatial Interfaces
- Play’s spatial UI
- Honor the Material
- Metamuse episode with David Hoang
- Play’s UIButton, Apple’s UIButton
- Textfield, UICollectionView
- iOS Design System for Figma
- Metamuse episode with Paulo Pereira
- Higher Fidelity Prototype
- Origami, Protopie
- iOS 15 Modals & Haptics
- Bezier Curves
- Waterfall Methodologies
- Principles of Product Development
- Picker in Play
- Ken Adam: The Art of Production Design
- Early Ideation
- Play’s Launch article on Medium
- User Testing
- No-Code, Low-Code
- Variables in Play
- Glide, Adalo
- HyperCard
- Gradual Enhancement
- Low Floor, High Ceiling
- SwiftUI Charts
98 episoder
Manage episode 335014735 series 2788171
Designers use general-purpose vector editors like Sketch and Figma to mock up mobile UIs. Play is a design tool that offer a different approach: designing directly on an iPhone or iPad. Dan from Play joins Mark and Adam to talk about the problem with mirror apps; how much time you should spend on sketching before “getting your hands on the clay”; and why developer handoff should be a collaboration, not a handoff. Plus: the correlation between the loudness of your mechanical keyboard and your coding skills.
Discuss this episode in the Muse community
Show notes
- Dan LaCivita
- Play @createwithplay
- Karate Kid
- UI pattern
- Play’s Slider
- Figma Mirror, Sketch Mirror
- WYSIWYG
- Spatial Interfaces
- Play’s spatial UI
- Honor the Material
- Metamuse episode with David Hoang
- Play’s UIButton, Apple’s UIButton
- Textfield, UICollectionView
- iOS Design System for Figma
- Metamuse episode with Paulo Pereira
- Higher Fidelity Prototype
- Origami, Protopie
- iOS 15 Modals & Haptics
- Bezier Curves
- Waterfall Methodologies
- Principles of Product Development
- Picker in Play
- Ken Adam: The Art of Production Design
- Early Ideation
- Play’s Launch article on Medium
- User Testing
- No-Code, Low-Code
- Variables in Play
- Glide, Adalo
- HyperCard
- Gradual Enhancement
- Low Floor, High Ceiling
- SwiftUI Charts
98 episoder
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