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Innhold levert av Ellen, Stephen, and Mark. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Ellen, Stephen, and Mark eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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"Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits

 
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Manage episode 433240380 series 2731039
Innhold levert av Ellen, Stephen, and Mark. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Ellen, Stephen, and Mark eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

We face complexity head-on this episode with two topics that will get your neurons firing. Mark walks through considerations involved with publishing a game to multiple platforms. It's not easy, but it's a lot easier if you plan for it from the start! If you've listened to recent episodes, you'll know that Stephen has been obsessed with the tabletop game Spirit Island. Today, he shares some of the work he's done in creating a new, customized spirit for the game. Also, Mark experiences glitches, and the hosts plan a visit.

0:06:56

Targeting Multiple Platforms

We talked about porting games in Episode 175.

Greg Foster
Graphite
Game Accessibility Guidelines
Matthew Gallant
The Quixotic Engineer Blog
0:46:49

Spirit Island Spirits

emilintle
Google Docs
Greater Than Games
Greater Than Games
YouTube
  continue reading

418 episoder

Artwork
iconDel
 
Manage episode 433240380 series 2731039
Innhold levert av Ellen, Stephen, and Mark. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Ellen, Stephen, and Mark eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

We face complexity head-on this episode with two topics that will get your neurons firing. Mark walks through considerations involved with publishing a game to multiple platforms. It's not easy, but it's a lot easier if you plan for it from the start! If you've listened to recent episodes, you'll know that Stephen has been obsessed with the tabletop game Spirit Island. Today, he shares some of the work he's done in creating a new, customized spirit for the game. Also, Mark experiences glitches, and the hosts plan a visit.

0:06:56

Targeting Multiple Platforms

We talked about porting games in Episode 175.

Greg Foster
Graphite
Game Accessibility Guidelines
Matthew Gallant
The Quixotic Engineer Blog
0:46:49

Spirit Island Spirits

emilintle
Google Docs
Greater Than Games
Greater Than Games
YouTube
  continue reading

418 episoder

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