Artwork

Innhold levert av NPPSH Conference. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av NPPSH Conference eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
Player FM - Podcast-app
Gå frakoblet med Player FM -appen!

Ep. 6 - Panel 1B - Part 2 - Mapping invisible cities - Phil J. Ryan (UCD)

12:50
 
Del
 

Manage episode 346966279 series 3104231
Innhold levert av NPPSH Conference. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av NPPSH Conference eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
This paper explores the insights provided by the old media of novels, to informatic strategies implementable through AR technologies, using Invisible Cities (2010) by Italo Calvino. The social systems that must be traversed in basic everyday life can be labyrinthine and opaque to all but the most indoctrinated. The individual’s experience of the world is guided our by memories and communications with others. Society attempts to create collective actions strategies through which to communicate information, but all too often systems are set up for a normative level of intellect and ability. Managed subjectivity is a vital aspect of literature, as books act as partnerships between authors and readers. There are lessons to be learned from this developed medium which have huge value in guiding good design in new frontiers. Using Critical Disability Theory (Pothier and Devlin, 2006) and concepts such as emotional design (Norman, 2004), and civilising processes/habitus (Bourdieu, 1977; Elias, 2012) the paper argues for inclusive design approaches. The paper attempts to bring lessons from traditional mediums’ narratives to inform the design of informatic strategies for AR/VR/MR. Invisible Cities follows Kublai Khan and Marco Polo as they discuss 55 distinct cities all of which are Venice, all discovered through the consideration of different fundamental aspects of perceptions and human life. These all co-exist layered on top of and intertwined with each other. Every individual experiences the world through their own lens, influenced by their physical and emotional condition, and their context in the world. Phil J. Ryan is a PhD student in Inclusive Design & Creative Technology Innovation candidate based in SMARTlab, University College Dublin. He works on sociologically informed technological solutions to problems of population movement. He researches migration, bureaucracy, user experience, and inclusive design. His dissertation is titled ‘Bureaucracy Map: An inclusively designed dynamic informatics system for institutional navigation.’
  continue reading

26 episoder

Artwork
iconDel
 
Manage episode 346966279 series 3104231
Innhold levert av NPPSH Conference. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av NPPSH Conference eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
This paper explores the insights provided by the old media of novels, to informatic strategies implementable through AR technologies, using Invisible Cities (2010) by Italo Calvino. The social systems that must be traversed in basic everyday life can be labyrinthine and opaque to all but the most indoctrinated. The individual’s experience of the world is guided our by memories and communications with others. Society attempts to create collective actions strategies through which to communicate information, but all too often systems are set up for a normative level of intellect and ability. Managed subjectivity is a vital aspect of literature, as books act as partnerships between authors and readers. There are lessons to be learned from this developed medium which have huge value in guiding good design in new frontiers. Using Critical Disability Theory (Pothier and Devlin, 2006) and concepts such as emotional design (Norman, 2004), and civilising processes/habitus (Bourdieu, 1977; Elias, 2012) the paper argues for inclusive design approaches. The paper attempts to bring lessons from traditional mediums’ narratives to inform the design of informatic strategies for AR/VR/MR. Invisible Cities follows Kublai Khan and Marco Polo as they discuss 55 distinct cities all of which are Venice, all discovered through the consideration of different fundamental aspects of perceptions and human life. These all co-exist layered on top of and intertwined with each other. Every individual experiences the world through their own lens, influenced by their physical and emotional condition, and their context in the world. Phil J. Ryan is a PhD student in Inclusive Design & Creative Technology Innovation candidate based in SMARTlab, University College Dublin. He works on sociologically informed technological solutions to problems of population movement. He researches migration, bureaucracy, user experience, and inclusive design. His dissertation is titled ‘Bureaucracy Map: An inclusively designed dynamic informatics system for institutional navigation.’
  continue reading

26 episoder

Minden epizód

×
 
Loading …

Velkommen til Player FM!

Player FM scanner netter for høykvalitets podcaster som du kan nyte nå. Det er den beste podcastappen og fungerer på Android, iPhone og internett. Registrer deg for å synkronisere abonnement på flere enheter.

 

Hurtigreferanseguide

Copyright 2024 | Sitemap | Personvern | Vilkår for bruk | | opphavsrett