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Innhold levert av Origin Story, Phillip Russell, and Ben Thorp. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Origin Story, Phillip Russell, and Ben Thorp eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Josh Sawyer (Pentiment) on Art, History and What Will Be Remembered

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Manage episode 364788933 series 2947742
Innhold levert av Origin Story, Phillip Russell, and Ben Thorp. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Origin Story, Phillip Russell, and Ben Thorp eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Josh Sawyer is a studio design director for Obsidian Entertainment. He has worked as the director on Pentiment, Pillars of Eternity 1 and 2, and Fallout: New Vegas. His most recent title, Pentiment, has won numerous awards including the Nebula for best game writing and best narrative and game of the year at the Game Developers Choice Awards.

Pentiment is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years.

We talked to Josh about how Pentiment came to be, the ways in which Obsidian designed their dialogue choice system to make difficult decisions for the player, and the state of narrative-driven games today.

  continue reading

45 episoder

Artwork
iconDel
 
Manage episode 364788933 series 2947742
Innhold levert av Origin Story, Phillip Russell, and Ben Thorp. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Origin Story, Phillip Russell, and Ben Thorp eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Josh Sawyer is a studio design director for Obsidian Entertainment. He has worked as the director on Pentiment, Pillars of Eternity 1 and 2, and Fallout: New Vegas. His most recent title, Pentiment, has won numerous awards including the Nebula for best game writing and best narrative and game of the year at the Game Developers Choice Awards.

Pentiment is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years.

We talked to Josh about how Pentiment came to be, the ways in which Obsidian designed their dialogue choice system to make difficult decisions for the player, and the state of narrative-driven games today.

  continue reading

45 episoder

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