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Scale and Perspective in video games (1️⃣🥃|📅🎮📰)

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Manage episode 310627354 series 3065154
Innhold levert av Party Chat Peoples. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Party Chat Peoples eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Party Chat Peoples discuss scale and perspective in video games. Once a major driver of innovation, scale was relegated to the indie scene after big studios lost their inner child.

1:00 - What are scale and perspective, and why the discussion?

2:55 - One of the earliest forms of play, and it never grows old

4:00 - Child development / cognitive science - how arousal and valance spark creativity

6:30 - Scale used too cheaply if at all in big tent video games

8:15 - Adult scientists explore scale and perspective

9:10 - Scale, the original Kickstarter video game fail

10:55 - Fairy tales and superhero stories explore scale

11:20 - Portal and F-Stop, the sequel that never happened

17:25 - Maquette by Graceful Decay makes scale romantic. Also buggy

21:40 - Motion Sickness Part 1 - inherent risks when games scale objects bigger

22:30 - "I Wanna Be the Guy" The Movie: The Game's 8-bit nostalgia scales a boss fight

26:10 - Early video games using scale birthed several modern genres

29:30 - Tabletop roleplaying games added math to miniature toy fights, became RPG genre

33:30 - Maquette: What it did right, ie using scale to mirror emotional states

34:00 - Warhammer, a tabletop miniature wargame, and its math mechanics

37:15 - Superliminal, a bug-free puzzle game exploring scale and perspective well

41:40 - Motion sickness part 2 - the only issue in Superliminal and arguably out of their control

43:20 - Horizon Zero Dawn and scale of difficulty (damage scaling)

45:10 - Katamari Damacy - a comedic masterpiece of scale, but is it a game at all?

51:10 - Everything (2017), philosopher's lecture translated into a scale-based indie game

1:01:50 - Giant Celebration (still in beta), a VR puzzle game using scale to hide objects

1:03:02 - Motion Sickness part 3 - VR's motion sickness complications, plus controls issues

1:08:45 - Augmented reality, the inevitable next frontier for scale play (See Pokemon Go)

1:09:15 - Positional audio, 7.1 surround sound headphones, console support for helpful audio

1:11:25 - Potential for immersion in VR, using the game equivalent of IMAX movies

1:13:00 - Donut County's donut hole swallows rising scale objects like Katamari's sticky ball

1:15:10 - Pokemon Sword & Shield's dynamax, another cheap big studio take on scale

1:18:20 - It Takes Two uses scale thematically and well to dramatize relationship issues

1:21:45 - The Crew 2 live map feature demonstrates what big studios can do already

1:26:15 - Older strategy video games used scale to enable multiple views of war battles

1:27:20 - Challenging major studios to create a new franchise based on scale and perspective

1:29:35 - Scale inspires creativity, using scale through both space and time

1:31:25 - Summary and exit

  continue reading

79 episoder

Artwork
iconDel
 
Manage episode 310627354 series 3065154
Innhold levert av Party Chat Peoples. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Party Chat Peoples eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Party Chat Peoples discuss scale and perspective in video games. Once a major driver of innovation, scale was relegated to the indie scene after big studios lost their inner child.

1:00 - What are scale and perspective, and why the discussion?

2:55 - One of the earliest forms of play, and it never grows old

4:00 - Child development / cognitive science - how arousal and valance spark creativity

6:30 - Scale used too cheaply if at all in big tent video games

8:15 - Adult scientists explore scale and perspective

9:10 - Scale, the original Kickstarter video game fail

10:55 - Fairy tales and superhero stories explore scale

11:20 - Portal and F-Stop, the sequel that never happened

17:25 - Maquette by Graceful Decay makes scale romantic. Also buggy

21:40 - Motion Sickness Part 1 - inherent risks when games scale objects bigger

22:30 - "I Wanna Be the Guy" The Movie: The Game's 8-bit nostalgia scales a boss fight

26:10 - Early video games using scale birthed several modern genres

29:30 - Tabletop roleplaying games added math to miniature toy fights, became RPG genre

33:30 - Maquette: What it did right, ie using scale to mirror emotional states

34:00 - Warhammer, a tabletop miniature wargame, and its math mechanics

37:15 - Superliminal, a bug-free puzzle game exploring scale and perspective well

41:40 - Motion sickness part 2 - the only issue in Superliminal and arguably out of their control

43:20 - Horizon Zero Dawn and scale of difficulty (damage scaling)

45:10 - Katamari Damacy - a comedic masterpiece of scale, but is it a game at all?

51:10 - Everything (2017), philosopher's lecture translated into a scale-based indie game

1:01:50 - Giant Celebration (still in beta), a VR puzzle game using scale to hide objects

1:03:02 - Motion Sickness part 3 - VR's motion sickness complications, plus controls issues

1:08:45 - Augmented reality, the inevitable next frontier for scale play (See Pokemon Go)

1:09:15 - Positional audio, 7.1 surround sound headphones, console support for helpful audio

1:11:25 - Potential for immersion in VR, using the game equivalent of IMAX movies

1:13:00 - Donut County's donut hole swallows rising scale objects like Katamari's sticky ball

1:15:10 - Pokemon Sword & Shield's dynamax, another cheap big studio take on scale

1:18:20 - It Takes Two uses scale thematically and well to dramatize relationship issues

1:21:45 - The Crew 2 live map feature demonstrates what big studios can do already

1:26:15 - Older strategy video games used scale to enable multiple views of war battles

1:27:20 - Challenging major studios to create a new franchise based on scale and perspective

1:29:35 - Scale inspires creativity, using scale through both space and time

1:31:25 - Summary and exit

  continue reading

79 episoder

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