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Game Development on the PICO-8 with Johan Peitz

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Innhold levert av Podcast Archives - Software Engineering Daily. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Podcast Archives - Software Engineering Daily eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

PICO-8 is a software-based gaming console for making, sharing, and playing small games with a retro aesthetic. It emulates the look and feel of 8-bit consoles, providing limited color palettes, screen resolutions, and memory constraints.

The PICO-8 dev environment uses Lua and is focused on being accessible to developers while offering depth for complex projects.

Johan Peitz is a games industry veteran and developer extraordinaire, having created dozens of games across many platforms. He’s an expert in PICO-8 development, and joins the podcast to talk about creating games for the console.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: [email protected]

The post Game Development on the PICO-8 with Johan Peitz appeared first on Software Engineering Daily.

  continue reading

872 episoder

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Manage episode 521450711 series 1418208
Innhold levert av Podcast Archives - Software Engineering Daily. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Podcast Archives - Software Engineering Daily eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

PICO-8 is a software-based gaming console for making, sharing, and playing small games with a retro aesthetic. It emulates the look and feel of 8-bit consoles, providing limited color palettes, screen resolutions, and memory constraints.

The PICO-8 dev environment uses Lua and is focused on being accessible to developers while offering depth for complex projects.

Johan Peitz is a games industry veteran and developer extraordinaire, having created dozens of games across many platforms. He’s an expert in PICO-8 development, and joins the podcast to talk about creating games for the console.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: [email protected]

The post Game Development on the PICO-8 with Johan Peitz appeared first on Software Engineering Daily.

  continue reading

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