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Innhold levert av Curtis Schmidt. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Curtis Schmidt eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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INDIE GAME SPOTLIGHT, PART 1: Inside the Publisher's Mind

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Manage episode 436283254 series 3579161
Innhold levert av Curtis Schmidt. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Curtis Schmidt eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

INDIE GAME SPOTLIGHT, PART 1: Inside the Publisher's Mind
In the first part of a special two-part series on indie game development, Curtis Schmidt, host of Product of Play, is joined by Chris Klimecky of Midwest Games, an indie publisher. They delve into the process of working with a publisher to successfully launch a game, discussing crucial aspects such as using money and time wisely, having a development framework, managing scope, team building, and the role of iteration. Chris provides valuable insights into common pitfalls indie developers face and emphasizes the importance of having a solid plan before approaching a publisher. This episode also highlights the current challenges in the gaming industry, trends to watch for, and upcoming projects from Midwest Games.

00:00 Introduction to Indie Game Development Series

01:41 Meet Chris Klimecky of Midwest Games

04:02 Understanding Development Frameworks

06:16 Common Pitfalls for Indie Developers

11:34 Team Building and Resource Management

17:38 The Importance of Iteration

25:47 When to Involve Publishers

33:17 Current Industry Trends and Challenges

43:01 Upcoming Projects from Midwest Games

44:52 Conclusion and Next Episode Teaser

Support the show

Join the conversation on our Discord Server: https://discord.gg/TJ46F584

  continue reading

8 episoder

Artwork
iconDel
 
Manage episode 436283254 series 3579161
Innhold levert av Curtis Schmidt. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Curtis Schmidt eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

INDIE GAME SPOTLIGHT, PART 1: Inside the Publisher's Mind
In the first part of a special two-part series on indie game development, Curtis Schmidt, host of Product of Play, is joined by Chris Klimecky of Midwest Games, an indie publisher. They delve into the process of working with a publisher to successfully launch a game, discussing crucial aspects such as using money and time wisely, having a development framework, managing scope, team building, and the role of iteration. Chris provides valuable insights into common pitfalls indie developers face and emphasizes the importance of having a solid plan before approaching a publisher. This episode also highlights the current challenges in the gaming industry, trends to watch for, and upcoming projects from Midwest Games.

00:00 Introduction to Indie Game Development Series

01:41 Meet Chris Klimecky of Midwest Games

04:02 Understanding Development Frameworks

06:16 Common Pitfalls for Indie Developers

11:34 Team Building and Resource Management

17:38 The Importance of Iteration

25:47 When to Involve Publishers

33:17 Current Industry Trends and Challenges

43:01 Upcoming Projects from Midwest Games

44:52 Conclusion and Next Episode Teaser

Support the show

Join the conversation on our Discord Server: https://discord.gg/TJ46F584

  continue reading

8 episoder

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