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Deck Dynamics: Navigating Collectible VS. Living Card Games and Beyond | Ep08

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Innhold levert av Roll & Reflect. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Roll & Reflect eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

On today's episode, we dive deep into the dynamic world of card games! From collectible and trading card games (TCGs) like Magic: The Gathering to the evolving realm of living card games (LCGs) and expandable card games (ECGs), we explore the unique mechanics, strategies and communities that define each genre.

⌛ Timestamps:
---------------------------
0:00 - Intro
0:29 - Reflection Question
6:37 - What are Collectible/Trading Card Games?
14:44 - Key Elements & Benefits of TCGs
14:52 - Card Collection
16:03 - Rarity & Value
17:12 - Deck Construction/Building
19:25 - Collection & Trading
20:41 - Personal Expression
21:21 - What are Living Card Games and what makes them different from Collectible/TCGs?
22:20 - Distribution
23:19 - Knowledge of Cards/Less randomness when buying packs
23:44 - Story-Driven
24:03 - Community
26:20 - Accessibility
26:55 - Regular Content Releases
27:40 - What are Expandable Card Games?
28:54 - The Dark Side of TCGs and LCGs
29:01 - Cost
29:48 - FOMO
30:52 - Neverrift TCG
32:43 - What do we want to see from TCGs/LCGs?
35:55 - The Beyond
44:48 - Call-to-Action
45:07 - Next Episode: Andrew Bosley and Storytelling

🔗 Links:
---------------------------
https://boardgamegeek.com/boardgamedesigner/113779/aaron-kempkes
https://boardgamegeek.com/boardgame/20437/lords-of-vegas
https://boardgamegeek.com/boardgame/341530/super-mega-lucky-box
https://magic.wizards.com/en
https://www.pokemon.com/us
https://www.yugioh-card.com/en/
https://world.digimoncard.com/
https://www.disneylorcana.com/en-US
https://starwarsunlimited.com/
https://edhrec.com/
https://www.fantasyflightgames.com/en/index/
https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/
https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/
https://boardgamedesignlab.com/
https://commandzone.collected.company/
https://www.neverrift.com/
https://roxley.com/products/radlands

📃 Credits:
---------------------------
Mark Streed - Co-host
Devon Mettlin - Co-host

Aaron Kempkes - Reflection Question
Laura - Timestamps

  continue reading

25 episoder

Artwork
iconDel
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on November 08, 2024 05:07 (3M ago)

What now? This series will be checked again in the next hour. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 423185359 series 3576105
Innhold levert av Roll & Reflect. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Roll & Reflect eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

On today's episode, we dive deep into the dynamic world of card games! From collectible and trading card games (TCGs) like Magic: The Gathering to the evolving realm of living card games (LCGs) and expandable card games (ECGs), we explore the unique mechanics, strategies and communities that define each genre.

⌛ Timestamps:
---------------------------
0:00 - Intro
0:29 - Reflection Question
6:37 - What are Collectible/Trading Card Games?
14:44 - Key Elements & Benefits of TCGs
14:52 - Card Collection
16:03 - Rarity & Value
17:12 - Deck Construction/Building
19:25 - Collection & Trading
20:41 - Personal Expression
21:21 - What are Living Card Games and what makes them different from Collectible/TCGs?
22:20 - Distribution
23:19 - Knowledge of Cards/Less randomness when buying packs
23:44 - Story-Driven
24:03 - Community
26:20 - Accessibility
26:55 - Regular Content Releases
27:40 - What are Expandable Card Games?
28:54 - The Dark Side of TCGs and LCGs
29:01 - Cost
29:48 - FOMO
30:52 - Neverrift TCG
32:43 - What do we want to see from TCGs/LCGs?
35:55 - The Beyond
44:48 - Call-to-Action
45:07 - Next Episode: Andrew Bosley and Storytelling

🔗 Links:
---------------------------
https://boardgamegeek.com/boardgamedesigner/113779/aaron-kempkes
https://boardgamegeek.com/boardgame/20437/lords-of-vegas
https://boardgamegeek.com/boardgame/341530/super-mega-lucky-box
https://magic.wizards.com/en
https://www.pokemon.com/us
https://www.yugioh-card.com/en/
https://world.digimoncard.com/
https://www.disneylorcana.com/en-US
https://starwarsunlimited.com/
https://edhrec.com/
https://www.fantasyflightgames.com/en/index/
https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/
https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/
https://boardgamedesignlab.com/
https://commandzone.collected.company/
https://www.neverrift.com/
https://roxley.com/products/radlands

📃 Credits:
---------------------------
Mark Streed - Co-host
Devon Mettlin - Co-host

Aaron Kempkes - Reflection Question
Laura - Timestamps

  continue reading

25 episoder

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