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Innhold levert av PushingUpRoses and Save Your Game Podcast. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av PushingUpRoses and Save Your Game Podcast eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Episode 27 - Dialogue: What Makes it Good?

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Manage episode 436623061 series 3584184
Innhold levert av PushingUpRoses and Save Your Game Podcast. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av PushingUpRoses and Save Your Game Podcast eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

PushingUpRoses and Matt Aukamp talk about dialogue trees in adventure games; What makes them good? What makes them bad? Do you skip them? Matt says some stuff that's likely to get him cancelled by Sierra-heads. Plus, PlayDate with Matt and RANKING EVERY ADVENTURE GAME EVER.

We don't know. Whatever makes sense.

Email us! mattandroses@gmail.com

Games Mentioned:

  • The Crimson Diamond
  • King’s Quest IV
  • Fallout: New Vegas
  • The Keyper
  • Mars After Midnight
  • Papers, Please
  • Grim Fandango
  • Disco Elysium
  • The Curse of Monkey Island
  • Indiana Jones and the Fate of Atlantis
  • Justin Wack and the Big Time Hack
  • The Dagger of Amon Ra
  • Willy Morgan and the Curse of Bone Town
  • The Adventures of the Black Hawk
  • Legend of Skye
  • King’s Quest V and VI
  • Gabriel Knight: Sins of the Fathers
  • Broken Sword: The Shadow of the Templars
  • Danganronpa series
  • Phoenix Wright: Ace Attorney series
  • Hatoful Boyfriend
  • HuniePop
  • Murder, She Wrote (The Game!)
  • Dark Grim Mariupolis
  • Byzantine: The Betrayal
  • Minecraft: Story Mode
  continue reading

31 episoder

Artwork
iconDel
 
Manage episode 436623061 series 3584184
Innhold levert av PushingUpRoses and Save Your Game Podcast. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av PushingUpRoses and Save Your Game Podcast eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

PushingUpRoses and Matt Aukamp talk about dialogue trees in adventure games; What makes them good? What makes them bad? Do you skip them? Matt says some stuff that's likely to get him cancelled by Sierra-heads. Plus, PlayDate with Matt and RANKING EVERY ADVENTURE GAME EVER.

We don't know. Whatever makes sense.

Email us! mattandroses@gmail.com

Games Mentioned:

  • The Crimson Diamond
  • King’s Quest IV
  • Fallout: New Vegas
  • The Keyper
  • Mars After Midnight
  • Papers, Please
  • Grim Fandango
  • Disco Elysium
  • The Curse of Monkey Island
  • Indiana Jones and the Fate of Atlantis
  • Justin Wack and the Big Time Hack
  • The Dagger of Amon Ra
  • Willy Morgan and the Curse of Bone Town
  • The Adventures of the Black Hawk
  • Legend of Skye
  • King’s Quest V and VI
  • Gabriel Knight: Sins of the Fathers
  • Broken Sword: The Shadow of the Templars
  • Danganronpa series
  • Phoenix Wright: Ace Attorney series
  • Hatoful Boyfriend
  • HuniePop
  • Murder, She Wrote (The Game!)
  • Dark Grim Mariupolis
  • Byzantine: The Betrayal
  • Minecraft: Story Mode
  continue reading

31 episoder

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