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Innhold levert av Jeff Utecht and Tricia Friedman. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Jeff Utecht and Tricia Friedman eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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328: Nurturing problem-solvers inside and outside the realm of games

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Manage episode 404563276 series 1937161
Innhold levert av Jeff Utecht and Tricia Friedman. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Jeff Utecht and Tricia Friedman eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Dan White, CEO of Filament Games, discusses the future of learning games and the importance of game-based learning pedagogy. He emphasizes the shift towards focusing on skills and conceptual understandings rather than didactic knowledge transfer. White believes that game-based experiences should prepare students for the real world by imparting useful practices and higher-order thinking skills. He also highlights the impact of automation and AI on the workforce and the need to revisit what is worth teaching and learning. White shares insights on building collaborative partnerships and the power of play in improving people's lives.

Takeaways

The future of learning games lies in focusing on skills and conceptual understandings rather than didactic knowledge transfer.

Game-based experiences should prepare students for the real world by imparting useful practices and higher-order thinking skills.

The rise of automation and AI calls for a reevaluation of what is worth teaching and learning.

Ready to learn more about Dan and FIlament Games?

www.filamentgames.com

@filamentgames

IG: @filamentgames

Dan is the co-founder and CEO of Filament Games. Dan believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire and James Paul Gee. Prior to founding Filament, Dan worked as a teacher, an instructional designer, and a game developer. Dan’s passions include learning games, sustainability, mindfulness, and modernizing institutional education.

Thank you to our sponsor!

https://www.moneypickle.com/shiftingschools

  continue reading

303 episoder

Artwork
iconDel
 
Manage episode 404563276 series 1937161
Innhold levert av Jeff Utecht and Tricia Friedman. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Jeff Utecht and Tricia Friedman eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Dan White, CEO of Filament Games, discusses the future of learning games and the importance of game-based learning pedagogy. He emphasizes the shift towards focusing on skills and conceptual understandings rather than didactic knowledge transfer. White believes that game-based experiences should prepare students for the real world by imparting useful practices and higher-order thinking skills. He also highlights the impact of automation and AI on the workforce and the need to revisit what is worth teaching and learning. White shares insights on building collaborative partnerships and the power of play in improving people's lives.

Takeaways

The future of learning games lies in focusing on skills and conceptual understandings rather than didactic knowledge transfer.

Game-based experiences should prepare students for the real world by imparting useful practices and higher-order thinking skills.

The rise of automation and AI calls for a reevaluation of what is worth teaching and learning.

Ready to learn more about Dan and FIlament Games?

www.filamentgames.com

@filamentgames

IG: @filamentgames

Dan is the co-founder and CEO of Filament Games. Dan believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire and James Paul Gee. Prior to founding Filament, Dan worked as a teacher, an instructional designer, and a game developer. Dan’s passions include learning games, sustainability, mindfulness, and modernizing institutional education.

Thank you to our sponsor!

https://www.moneypickle.com/shiftingschools

  continue reading

303 episoder

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