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Engine Design as a Holistic Adventure

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Manage episode 344579813 series 3400515
Innhold levert av Open 3D Foundation. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Open 3D Foundation eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Most listeners know that Huawei isn’t just a mobile phone company. But many might not realize that it runs a global network of research institutes that are working on optimizing engine development. Tobias Alexander Franke, principal game engine architect at Huawei, talks with Royal about why the company prefers working with open source 3D engines over commercial 3D engines. Highlighting the benefits of different perspectives, he believes open source collaboration results in a more well-rounded engine. Tobias and Royal reflect on other hot topics like the early days of the Open 3D Engine (O3DE) in GitHub, the need for standardization for greater interoperability and the development of the Metaverse.

Guest Name, Title, Bio: Tobias Alexander Franke, Principal Game Engine Architect, Huawei

Tobias Alexander Franke, principal game engine architect at Huawei, is an experienced graphics engineer with a background in both graphics research and the gaming industry. He holds a PhD from TU-Darmstadt focused on augmented reality, relighting and global illumination.

  continue reading

11 episoder

Artwork
iconDel
 
Manage episode 344579813 series 3400515
Innhold levert av Open 3D Foundation. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Open 3D Foundation eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Most listeners know that Huawei isn’t just a mobile phone company. But many might not realize that it runs a global network of research institutes that are working on optimizing engine development. Tobias Alexander Franke, principal game engine architect at Huawei, talks with Royal about why the company prefers working with open source 3D engines over commercial 3D engines. Highlighting the benefits of different perspectives, he believes open source collaboration results in a more well-rounded engine. Tobias and Royal reflect on other hot topics like the early days of the Open 3D Engine (O3DE) in GitHub, the need for standardization for greater interoperability and the development of the Metaverse.

Guest Name, Title, Bio: Tobias Alexander Franke, Principal Game Engine Architect, Huawei

Tobias Alexander Franke, principal game engine architect at Huawei, is an experienced graphics engineer with a background in both graphics research and the gaming industry. He holds a PhD from TU-Darmstadt focused on augmented reality, relighting and global illumination.

  continue reading

11 episoder

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