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Naughty Dog's Arne Meyer Talks Community and Game Dev Culture

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Manage episode 380548811 series 1757480
Innhold levert av Academy of Interactive Arts & Sciences and Academy of Interactive Arts. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Academy of Interactive Arts & Sciences and Academy of Interactive Arts eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Chris Charla chats with Naughty Dog's Head of Culture and Communications, Arne Meyer. Together they discuss his early life playing games and getting his first break in PR working on the launch of the original Xbox; how his own personal work in fanzines led to his idea for grassroot ambassadorships inside the gaming community; his start at Naughty Dog around the launch of Uncharted 2: Among Thieves; and the complexities and processes of managing a development studio's internal culture.

If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

  continue reading

231 episoder

Artwork
iconDel
 
Manage episode 380548811 series 1757480
Innhold levert av Academy of Interactive Arts & Sciences and Academy of Interactive Arts. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Academy of Interactive Arts & Sciences and Academy of Interactive Arts eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

Chris Charla chats with Naughty Dog's Head of Culture and Communications, Arne Meyer. Together they discuss his early life playing games and getting his first break in PR working on the launch of the original Xbox; how his own personal work in fanzines led to his idea for grassroot ambassadorships inside the gaming community; his start at Naughty Dog around the launch of Uncharted 2: Among Thieves; and the complexities and processes of managing a development studio's internal culture.

If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

  continue reading

231 episoder

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