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Innhold levert av Jack Eddy. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Jack Eddy eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.
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Luthier and how publishing impacts game design with Dave Beck of Paverson Games - TCbH Interview (Copy)

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Manage episode 439735729 series 1450122
Innhold levert av Jack Eddy. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Jack Eddy eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

00:00 - Intro

01:42 - Different approach than with Distilled?

04:21 - Did you always plan on publishing in addition to design work?

07:17 - How do publication concerns impact game design?

09:45 - What sets Luthier apart from other games?

13:19 - Was there hesitation over the complexity level?

17:11 - How much do you design for the catalog?

20:27 - Did the long public exposure impact development?

24:26 - How was working with Vincent Dutrait?

29:27 - How much did you dictate art style and aesthetic?

33:01 - Should luck and randomness be proportional to a game?

35:28 - Is randomness necessary for modern games?

Links:

Our Site - https://www.cardboardherald.com

Our Video Channel - https://www.youtube.com/TheCardboardHerald

Our Twitter - https://twitter.com/CardboardHerald

Our Patreon - https://www.patreon.com/user?u=9669551

  continue reading

108 episoder

Artwork
iconDel
 
Manage episode 439735729 series 1450122
Innhold levert av Jack Eddy. Alt podcastinnhold, inkludert episoder, grafikk og podcastbeskrivelser, lastes opp og leveres direkte av Jack Eddy eller deres podcastplattformpartner. Hvis du tror at noen bruker det opphavsrettsbeskyttede verket ditt uten din tillatelse, kan du følge prosessen skissert her https://no.player.fm/legal.

00:00 - Intro

01:42 - Different approach than with Distilled?

04:21 - Did you always plan on publishing in addition to design work?

07:17 - How do publication concerns impact game design?

09:45 - What sets Luthier apart from other games?

13:19 - Was there hesitation over the complexity level?

17:11 - How much do you design for the catalog?

20:27 - Did the long public exposure impact development?

24:26 - How was working with Vincent Dutrait?

29:27 - How much did you dictate art style and aesthetic?

33:01 - Should luck and randomness be proportional to a game?

35:28 - Is randomness necessary for modern games?

Links:

Our Site - https://www.cardboardherald.com

Our Video Channel - https://www.youtube.com/TheCardboardHerald

Our Twitter - https://twitter.com/CardboardHerald

Our Patreon - https://www.patreon.com/user?u=9669551

  continue reading

108 episoder

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